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using System; |
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using System; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEditor; |
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public class SceneLogicEditor : BaseGraphWindow |
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{ |
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[MenuItem("Window/Gameplay Ingredients/Scene Logic")] |
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// TODO : When usable, uncomment this
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//[MenuItem("Window/Gameplay Ingredients/Scene Logic")]
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static void OpenLogicEditor() |
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{ |
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GetWindow<SceneLogicEditor>(); |
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