* Managers are now initialized during `BeforeSceneLoad` both in editor and runtime * Updated Changelog * Fix changelog
* Added generic `bool Manager.TryGet<T>(out T manager)`
#### Fixed
* **BEHAVIOR CHANGE/FIX** : Managers are now initialized during `BeforeSceneLoad` both in editor and runtime to prevent behavior discrepancies and rare `Resource.Load<>()` issues.
## 2020.2.1
static readonly Type[] kAllManagerTypes = GetAllManagerTypes();
#if UNITY_EDITOR
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
#else
[RuntimeInitializeOnLoadMethod]
#endif
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
static void AutoCreateAll()
{
s_Managers.Clear();