}
[ContextMenu("Populate From Children")]
void PopulateFromChildren()
{
int count = transform.childCount;
Targets = new GameObject[count];
for(int i = 0; i < count; i++)
Targets[i] = transform.GetChild(i).gameObject;
LogDebugInformation("START LOAD/UNLOAD FOR LEVELS...");
SetProgressBar(0.0f, true);
yield return new WaitForEndOfFrame();
if(DelayBeforeLoad >= 0.0f)
yield return new WaitForSeconds(DelayBeforeLoad);