- Added "Update SetStateAction" Button in State Machine components to populate the game object with Set State Actions
- Added **Check/Resolve** Window and API : The check window enables performing scriptable checks and resolution actions in your scene for maintenance purposes
- Added **ReachPositionRigSetTargetAction**
- Added the ability to store Game Saves as PlayerPrefs strings
[SerializeField, Tooltip("The path where system and user saves will be stored. Relative to the Application.persistantDataPath folder.")]
[InfoBox(@"Use PlayerPrefs will store save data in common target platform registry instead of individual files. For some platforms where writing on disk is forbidden, this is required.", InfoBoxType.Normal)]
publicboolUsePlayerPrefs=false;
[DisableIf("UsePlayerPrefs"), SerializeField, Tooltip("The path where system and user saves will be stored. Relative to the Application.persistantDataPath folder.")]
privatestringsavePath="/";
[SerializeField, Tooltip("The file name of the System Save.")]