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28 行
824 B
28 行
824 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WallJumpAcademy : Academy {
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[Header("Specific to WallJump")]
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public float agentRunSpeed;
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public float agentJumpHeight;
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//when a goal is scored the ground will use this material for a few seconds.
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public Material goalScoredMaterial;
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//when fail, the ground will use this material for a few seconds.
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public Material failMaterial;
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[HideInInspector]
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//use ~3 to make things less floaty
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public float gravityMultiplier = 2.5f;
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[HideInInspector]
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public float agentJumpVelocity = 777;
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[HideInInspector]
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public float agentJumpVelocityMaxChange = 10;
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// Use this for initialization
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public override void InitializeAcademy()
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{
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Physics.gravity *= gravityMultiplier;
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}
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}
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