您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
139 行
4.2 KiB
139 行
4.2 KiB
using UnityEngine;
|
|
using UnityEditor;
|
|
using System;
|
|
using System.Linq;
|
|
using UnityEditor.SceneManagement;
|
|
|
|
[CustomPropertyDrawer(typeof(ResetParameters))]
|
|
public class ResetParameterDrawer : PropertyDrawer
|
|
{
|
|
private ResetParameters _Dictionary;
|
|
private const float lineHeight = 17f;
|
|
|
|
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
|
{
|
|
CheckInitialize(property, label);
|
|
return (_Dictionary.Count + 2) * lineHeight;
|
|
}
|
|
|
|
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
|
{
|
|
|
|
CheckInitialize(property, label);
|
|
position.height = lineHeight;
|
|
EditorGUI.LabelField(position, label);
|
|
|
|
EditorGUI.BeginProperty(position, label, property);
|
|
foreach (var item in _Dictionary)
|
|
{
|
|
var key = item.Key;
|
|
var value = item.Value;
|
|
position.y += lineHeight;
|
|
|
|
// This is the rectangle for the key
|
|
var keyRect = position;
|
|
keyRect.x += 20;
|
|
keyRect.width /= 2;
|
|
keyRect.width -= 24;
|
|
EditorGUI.BeginChangeCheck();
|
|
var newKey = EditorGUI.TextField(keyRect, key);
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
|
|
try
|
|
{
|
|
_Dictionary.Remove(key);
|
|
_Dictionary.Add(newKey, value);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Debug.Log(e.Message);
|
|
}
|
|
break;
|
|
}
|
|
|
|
// This is the Rectangle for the value
|
|
var valueRect = position;
|
|
valueRect.x = position.width / 2 + 15;
|
|
valueRect.width = keyRect.width - 18;
|
|
EditorGUI.BeginChangeCheck();
|
|
value = EditorGUI.FloatField(valueRect, value);
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
|
|
_Dictionary[key] = value;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// This is the rectangle for the Add button
|
|
position.y += lineHeight;
|
|
var AddButtonRect = position;
|
|
AddButtonRect.x += 20;
|
|
AddButtonRect.width /= 2;
|
|
AddButtonRect.width -= 24;
|
|
if (GUI.Button(AddButtonRect, new GUIContent("Add New",
|
|
"Add a new item to the default reset paramters"), EditorStyles.miniButton))
|
|
{
|
|
EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
|
|
AddNewItem();
|
|
}
|
|
|
|
// This is the rectangle for the Remove button
|
|
var RemoveButtonRect = position;
|
|
RemoveButtonRect.x = position.width / 2 + 15;
|
|
RemoveButtonRect.width = AddButtonRect.width - 18;
|
|
if (GUI.Button(RemoveButtonRect, new GUIContent("Remove Last",
|
|
"Remove the last item to the default reset paramters"), EditorStyles.miniButton))
|
|
{
|
|
EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
|
|
RemoveLastItem();
|
|
}
|
|
|
|
|
|
EditorGUI.EndProperty();
|
|
|
|
}
|
|
|
|
private void CheckInitialize(SerializedProperty property, GUIContent label)
|
|
{
|
|
if (_Dictionary == null)
|
|
{
|
|
var target = property.serializedObject.targetObject;
|
|
_Dictionary = fieldInfo.GetValue(target) as ResetParameters;
|
|
if (_Dictionary == null)
|
|
{
|
|
_Dictionary = new ResetParameters();
|
|
fieldInfo.SetValue(target, _Dictionary);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ClearResetParamters()
|
|
{
|
|
_Dictionary.Clear();
|
|
}
|
|
|
|
private void RemoveLastItem()
|
|
{
|
|
if (_Dictionary.Count > 0)
|
|
{
|
|
string key = _Dictionary.Keys.ToList()[_Dictionary.Count - 1];
|
|
_Dictionary.Remove(key);
|
|
}
|
|
}
|
|
|
|
private void AddNewItem()
|
|
{
|
|
string key = "Param-" + _Dictionary.Count.ToString();
|
|
var value = default(float);
|
|
try
|
|
{
|
|
_Dictionary.Add(key, value);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Debug.Log(e.Message);
|
|
}
|
|
}
|
|
}
|