Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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using System.Collections.Generic;
using Unity.MLAgents;
using Unity.MLAgents.Sensors;
namespace Unity.MLAgents.Extensions.Teams
{
public class BaseTeamManager : ITeamManager
{
private readonly string m_Id = System.Guid.NewGuid().ToString();
public virtual void RegisterAgent(Agent agent)
{
}
public virtual void OnAgentDone(Agent agent, Agent.DoneReason doneReason, List<ISensor> sensors)
{
// Possible implementation - save reference to Agent's IPolicy so that we can repeatedly
// call IPolicy.RequestDecision on behalf of the Agent after it's dead
// If so, we'll need dummy sensor impls with the same shape as the originals.
agent.SendDoneToTrainer();
}
public virtual void AddTeamReward(float reward)
{
}
public string GetId()
{
return m_Id;
}
}
}