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142 行
5.5 KiB
142 行
5.5 KiB
import unittest.mock as mock
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import pytest
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import numpy as np
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from gym import spaces
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from gym_unity.envs import UnityEnv, UnityGymException
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from mlagents_envs.base_env import AgentGroupSpec, ActionType, BatchedStepResult
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@mock.patch("gym_unity.envs.UnityEnvironment")
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def test_gym_wrapper(mock_env):
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mock_brain = create_mock_group_spec()
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mock_braininfo = create_mock_vector_step_result()
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setup_mock_unityenvironment(mock_env, mock_brain, mock_braininfo)
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env = UnityEnv(" ", use_visual=False, multiagent=False)
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assert isinstance(env, UnityEnv)
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assert isinstance(env.reset(), np.ndarray)
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actions = env.action_space.sample()
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assert actions.shape[0] == 2
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obs, rew, done, info = env.step(actions)
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assert env.observation_space.contains(obs)
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assert isinstance(obs, np.ndarray)
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assert isinstance(rew, float)
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assert isinstance(done, (bool, np.bool_))
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@mock.patch("gym_unity.envs.UnityEnvironment")
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def test_multi_agent(mock_env):
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mock_brain = create_mock_group_spec()
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mock_braininfo = create_mock_vector_step_result(num_agents=2)
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setup_mock_unityenvironment(mock_env, mock_brain, mock_braininfo)
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with pytest.raises(UnityGymException):
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UnityEnv(" ", multiagent=False)
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env = UnityEnv(" ", use_visual=False, multiagent=True)
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assert isinstance(env.reset(), list)
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actions = [env.action_space.sample() for i in range(env.number_agents)]
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obs, rew, done, info = env.step(actions)
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assert isinstance(obs, list)
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assert isinstance(rew, list)
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assert isinstance(done, list)
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@mock.patch("gym_unity.envs.UnityEnvironment")
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def test_branched_flatten(mock_env):
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mock_brain = create_mock_group_spec(
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vector_action_space_type="discrete", vector_action_space_size=[2, 2, 3]
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)
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mock_braininfo = create_mock_vector_step_result(num_agents=1)
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setup_mock_unityenvironment(mock_env, mock_brain, mock_braininfo)
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env = UnityEnv(" ", use_visual=False, multiagent=False, flatten_branched=True)
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assert isinstance(env.action_space, spaces.Discrete)
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assert env.action_space.n == 12
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assert env._flattener.lookup_action(0) == [0, 0, 0]
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assert env._flattener.lookup_action(11) == [1, 1, 2]
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# Check that False produces a MultiDiscrete
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env = UnityEnv(" ", use_visual=False, multiagent=False, flatten_branched=False)
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assert isinstance(env.action_space, spaces.MultiDiscrete)
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@pytest.mark.parametrize("use_uint8", [True, False], ids=["float", "uint8"])
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@mock.patch("gym_unity.envs.UnityEnvironment")
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def test_gym_wrapper_visual(mock_env, use_uint8):
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mock_brain = create_mock_group_spec(number_visual_observations=1)
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mock_braininfo = create_mock_vector_step_result(number_visual_observations=1)
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setup_mock_unityenvironment(mock_env, mock_brain, mock_braininfo)
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env = UnityEnv(" ", use_visual=True, multiagent=False, uint8_visual=use_uint8)
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assert isinstance(env, UnityEnv)
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assert isinstance(env.reset(), np.ndarray)
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actions = env.action_space.sample()
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assert actions.shape[0] == 2
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obs, rew, done, info = env.step(actions)
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assert env.observation_space.contains(obs)
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assert isinstance(obs, np.ndarray)
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assert isinstance(rew, float)
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assert isinstance(done, (bool, np.bool_))
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# Helper methods
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def create_mock_group_spec(
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number_visual_observations=0,
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vector_action_space_type="continuous",
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vector_observation_space_size=3,
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vector_action_space_size=None,
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):
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"""
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Creates a mock BrainParameters object with parameters.
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"""
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# Avoid using mutable object as default param
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act_type = ActionType.DISCRETE
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if vector_action_space_type == "continuous":
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act_type = ActionType.CONTINUOUS
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if vector_action_space_size is None:
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vector_action_space_size = 2
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else:
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vector_action_space_size = vector_action_space_size[0]
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else:
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if vector_action_space_size is None:
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vector_action_space_size = (2,)
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else:
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vector_action_space_size = tuple(vector_action_space_size)
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obs_shapes = [(vector_observation_space_size,)]
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for i in range(number_visual_observations):
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obs_shapes += [(8, 8, 3)]
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return AgentGroupSpec(obs_shapes, act_type, vector_action_space_size)
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def create_mock_vector_step_result(num_agents=1, number_visual_observations=0):
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"""
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Creates a mock BrainInfo with vector observations. Imitates constant
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vector observations, rewards, dones, and agents.
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:int num_agents: Number of "agents" to imitate in your BrainInfo values.
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"""
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obs = [np.array([num_agents * [1, 2, 3]])]
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if number_visual_observations:
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obs += [np.zeros(shape=(num_agents, 8, 8, 3), dtype=np.float32)]
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rewards = np.array(num_agents * [1.0])
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done = np.array(num_agents * [False])
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agents = np.array(range(0, num_agents))
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return BatchedStepResult(obs, rewards, done, done, agents, None)
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def setup_mock_unityenvironment(mock_env, mock_spec, mock_result):
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"""
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Takes a mock UnityEnvironment and adds the appropriate properties, defined by the mock
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BrainParameters and BrainInfo.
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:Mock mock_env: A mock UnityEnvironment, usually empty.
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:Mock mock_spec: An AgentGroupSpec object that specifies the params of this environment.
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:Mock mock_result: A BatchedStepResult object that will be returned at each step and reset.
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"""
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mock_env.return_value.get_agent_groups.return_value = ["MockBrain"]
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mock_env.return_value.get_agent_group_spec.return_value = mock_spec
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mock_env.return_value.get_step_result.return_value = mock_result
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