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28 行
667 B
28 行
667 B
using NUnit.Framework;
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using UnityEngine;
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using Unity.MLAgents.Policies;
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namespace Unity.MLAgents.Tests
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{
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[TestFixture]
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public class BehaviorParameterTests
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{
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static void DummyHeuristic(float[] actionsOut)
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{
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// No-op
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}
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[Test]
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public void TestNoModelInferenceOnlyThrows()
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{
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var gameObj = new GameObject();
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var bp = gameObj.AddComponent<BehaviorParameters>();
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bp.BehaviorType = BehaviorType.InferenceOnly;
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Assert.Throws<UnityAgentsException>(() =>
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{
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bp.GeneratePolicy(DummyHeuristic);
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});
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}
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}
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}
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