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91 行
3.0 KiB
91 行
3.0 KiB
using System.Collections.Generic;
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using System;
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using UnityEngine;
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namespace Unity.MLAgents.SideChannels
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{
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/// <summary>
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/// Lists the different data types supported.
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/// </summary>
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internal enum EnvironmentDataTypes
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{
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Float = 0
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}
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/// <summary>
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/// A side channel that manages the environment parameter values from Python. Currently
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/// limited to parameters of type float.
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/// </summary>
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internal class EnvironmentParametersChannel : SideChannel
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{
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Dictionary<string, float> m_Parameters = new Dictionary<string, float>();
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Dictionary<string, Action<float>> m_RegisteredActions =
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new Dictionary<string, Action<float>>();
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const string k_EnvParamsId = "534c891e-810f-11ea-a9d0-822485860400";
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/// <summary>
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/// Initializes the side channel. The constructor is internal because only one instance is
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/// supported at a time, and is created by the Academy.
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/// </summary>
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internal EnvironmentParametersChannel()
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{
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ChannelId = new Guid(k_EnvParamsId);
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}
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/// <inheritdoc/>
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protected override void OnMessageReceived(IncomingMessage msg)
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{
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var key = msg.ReadString();
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var type = msg.ReadInt32();
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if ((int)EnvironmentDataTypes.Float == type)
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{
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var value = msg.ReadFloat32();
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m_Parameters[key] = value;
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Action<float> action;
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m_RegisteredActions.TryGetValue(key, out action);
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action?.Invoke(value);
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}
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else
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{
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Debug.LogWarning("EnvironmentParametersChannel received an unknown data type.");
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}
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}
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/// <summary>
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/// Returns the parameter value associated with the provided key. Returns the default
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/// value if one doesn't exist.
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/// </summary>
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/// <param name="key">Parameter key.</param>
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/// <param name="defaultValue">Default value to return.</param>
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/// <returns></returns>
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public float GetWithDefault(string key, float defaultValue)
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{
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float valueOut;
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bool hasKey = m_Parameters.TryGetValue(key, out valueOut);
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return hasKey ? valueOut : defaultValue;
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}
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/// <summary>
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/// Registers a callback for the associated parameter key. Will overwrite any existing
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/// actions for this parameter key.
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/// </summary>
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/// <param name="key">The parameter key.</param>
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/// <param name="action">The callback.</param>
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public void RegisterCallback(string key, Action<float> action)
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{
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m_RegisteredActions[key] = action;
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}
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/// <summary>
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/// Returns all parameter keys that have a registered value.
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/// </summary>
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/// <returns></returns>
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public IList<string> ListParameters()
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{
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return new List<string>(m_Parameters.Keys);
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}
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}
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}
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