您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
563 行
20 KiB
563 行
20 KiB
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
|
|
namespace Unity.MLAgents
|
|
{
|
|
/// <summary>
|
|
/// Monitor is used to display information about the Agent within the Unity
|
|
/// scene. Use the log function to add information to your monitor.
|
|
/// </summary>
|
|
public class Monitor : MonoBehaviour
|
|
{
|
|
/// <summary>
|
|
/// The type of monitor the information must be displayed in.
|
|
/// <slider> corresponds to a single rectangle whose width is given
|
|
/// by a float between -1 and 1. (green is positive, red is negative)
|
|
/// </slider>
|
|
/// <hist> corresponds to n vertical sliders. </hist>
|
|
/// <text> is a text field. </text>
|
|
/// <bar> is a rectangle of fixed length to represent the proportions </bar>
|
|
/// of a list of floats.
|
|
/// </summary>
|
|
public enum DisplayType
|
|
{
|
|
Independent,
|
|
Proportion
|
|
}
|
|
|
|
/// <summary>
|
|
/// Represents how high above the target the monitors will be.
|
|
/// </summary>
|
|
public static float verticalOffset = 3f;
|
|
|
|
static bool s_IsInstantiated;
|
|
static GameObject s_Canvas;
|
|
static Dictionary<Transform, Dictionary<string, DisplayValue>> s_DisplayTransformValues;
|
|
|
|
/// <summary>
|
|
/// Camera used to calculate GUI screen position relative to the target
|
|
/// transform.
|
|
/// </summary>
|
|
static Dictionary<Transform, Camera> s_TransformCamera;
|
|
|
|
static Color[] s_BarColors;
|
|
|
|
struct DisplayValue
|
|
{
|
|
public float time;
|
|
public string stringValue;
|
|
public float floatValue;
|
|
public float[] floatArrayValues;
|
|
|
|
public enum ValueType
|
|
{
|
|
Float,
|
|
FloatarrayIndependent,
|
|
FloatarrayProportion,
|
|
String
|
|
}
|
|
|
|
public ValueType valueType;
|
|
}
|
|
|
|
static GUIStyle s_KeyStyle;
|
|
static GUIStyle s_ValueStyle;
|
|
static GUIStyle s_GreenStyle;
|
|
static GUIStyle s_RedStyle;
|
|
static GUIStyle[] s_ColorStyle;
|
|
static bool s_Initialized;
|
|
|
|
/// <summary>
|
|
/// Use the Monitor.Log static function to attach information to a transform.
|
|
/// </summary>
|
|
/// <returns>The log.</returns>
|
|
/// <param name="key">The name of the information you wish to Log.</param>
|
|
/// <param name="value">The string value you want to display.</param>
|
|
/// <param name="target">The transform you want to attach the information to.
|
|
/// </param>
|
|
/// <param name="camera">Camera used to calculate GUI position relative to
|
|
/// the target. If null, `Camera.main` will be used.</param>
|
|
public static void Log(
|
|
string key,
|
|
string value,
|
|
Transform target = null,
|
|
Camera camera = null)
|
|
{
|
|
if (!s_IsInstantiated)
|
|
{
|
|
InstantiateCanvas();
|
|
s_IsInstantiated = true;
|
|
}
|
|
if (s_Canvas == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (target == null)
|
|
{
|
|
target = s_Canvas.transform;
|
|
}
|
|
|
|
s_TransformCamera[target] = camera;
|
|
|
|
if (!s_DisplayTransformValues.Keys.Contains(target))
|
|
{
|
|
s_DisplayTransformValues[target] =
|
|
new Dictionary<string, DisplayValue>();
|
|
}
|
|
|
|
var displayValues =
|
|
s_DisplayTransformValues[target];
|
|
|
|
if (value == null)
|
|
{
|
|
RemoveValue(target, key);
|
|
return;
|
|
}
|
|
|
|
if (!displayValues.ContainsKey(key))
|
|
{
|
|
var dv = new DisplayValue();
|
|
dv.time = Time.timeSinceLevelLoad;
|
|
dv.stringValue = value;
|
|
dv.valueType = DisplayValue.ValueType.String;
|
|
displayValues[key] = dv;
|
|
while (displayValues.Count > 20)
|
|
{
|
|
var max = (
|
|
displayValues
|
|
.Aggregate((l, r) => l.Value.time < r.Value.time ? l : r)
|
|
.Key
|
|
);
|
|
RemoveValue(target, max);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var dv = displayValues[key];
|
|
dv.stringValue = value;
|
|
dv.valueType = DisplayValue.ValueType.String;
|
|
displayValues[key] = dv;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use the Monitor.Log static function to attach information to a transform.
|
|
/// </summary>
|
|
/// <returns>The log.</returns>
|
|
/// <param name="key">The name of the information you wish to Log.</param>
|
|
/// <param name="value">The float value you want to display.</param>
|
|
/// <param name="target">The transform you want to attach the information to.
|
|
/// </param>
|
|
/// <param name="camera">Camera used to calculate GUI position relative to
|
|
/// the target. If null, `Camera.main` will be used.</param>
|
|
public static void Log(
|
|
string key,
|
|
float value,
|
|
Transform target = null,
|
|
Camera camera = null)
|
|
{
|
|
if (!s_IsInstantiated)
|
|
{
|
|
InstantiateCanvas();
|
|
s_IsInstantiated = true;
|
|
}
|
|
|
|
if (target == null)
|
|
{
|
|
target = s_Canvas.transform;
|
|
}
|
|
|
|
s_TransformCamera[target] = camera;
|
|
|
|
if (!s_DisplayTransformValues.Keys.Contains(target))
|
|
{
|
|
s_DisplayTransformValues[target] = new Dictionary<string, DisplayValue>();
|
|
}
|
|
|
|
var displayValues = s_DisplayTransformValues[target];
|
|
|
|
if (!displayValues.ContainsKey(key))
|
|
{
|
|
var dv = new DisplayValue();
|
|
dv.time = Time.timeSinceLevelLoad;
|
|
dv.floatValue = value;
|
|
dv.valueType = DisplayValue.ValueType.Float;
|
|
displayValues[key] = dv;
|
|
while (displayValues.Count > 20)
|
|
{
|
|
var max = (
|
|
displayValues.Aggregate((l, r) => l.Value.time < r.Value.time ? l : r).Key);
|
|
RemoveValue(target, max);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var dv = displayValues[key];
|
|
dv.floatValue = value;
|
|
dv.valueType = DisplayValue.ValueType.Float;
|
|
displayValues[key] = dv;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use the Monitor.Log static function to attach information to a transform.
|
|
/// </summary>
|
|
/// <returns>The log.</returns>
|
|
/// <param name="key">The name of the information you wish to Log.</param>
|
|
/// <param name="value">The array of float you want to display.</param>
|
|
/// <param name="displayType">The type of display.</param>
|
|
/// <param name="target">The transform you want to attach the information to.
|
|
/// </param>
|
|
/// <param name="camera">Camera used to calculate GUI position relative to
|
|
/// the target. If null, `Camera.main` will be used.</param>
|
|
public static void Log(
|
|
string key,
|
|
float[] value,
|
|
Transform target = null,
|
|
DisplayType displayType = DisplayType.Independent,
|
|
Camera camera = null
|
|
)
|
|
{
|
|
if (!s_IsInstantiated)
|
|
{
|
|
InstantiateCanvas();
|
|
s_IsInstantiated = true;
|
|
}
|
|
|
|
if (target == null)
|
|
{
|
|
target = s_Canvas.transform;
|
|
}
|
|
|
|
s_TransformCamera[target] = camera;
|
|
|
|
if (!s_DisplayTransformValues.Keys.Contains(target))
|
|
{
|
|
s_DisplayTransformValues[target] = new Dictionary<string, DisplayValue>();
|
|
}
|
|
|
|
var displayValues = s_DisplayTransformValues[target];
|
|
|
|
if (!displayValues.ContainsKey(key))
|
|
{
|
|
var dv = new DisplayValue();
|
|
dv.time = Time.timeSinceLevelLoad;
|
|
dv.floatArrayValues = value;
|
|
if (displayType == DisplayType.Independent)
|
|
{
|
|
dv.valueType = DisplayValue.ValueType.FloatarrayIndependent;
|
|
}
|
|
else
|
|
{
|
|
dv.valueType = DisplayValue.ValueType.FloatarrayProportion;
|
|
}
|
|
|
|
displayValues[key] = dv;
|
|
while (displayValues.Count > 20)
|
|
{
|
|
var max = (
|
|
displayValues.Aggregate((l, r) => l.Value.time < r.Value.time ? l : r).Key);
|
|
RemoveValue(target, max);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var dv = displayValues[key];
|
|
dv.floatArrayValues = value;
|
|
if (displayType == DisplayType.Independent)
|
|
{
|
|
dv.valueType = DisplayValue.ValueType.FloatarrayIndependent;
|
|
}
|
|
else
|
|
{
|
|
dv.valueType = DisplayValue.ValueType.FloatarrayProportion;
|
|
}
|
|
|
|
displayValues[key] = dv;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove a value from a monitor.
|
|
/// </summary>
|
|
/// <param name="target">
|
|
/// The transform to which the information is attached.
|
|
/// </param>
|
|
/// <param name="key">The key of the information you want to remove.</param>
|
|
public static void RemoveValue(Transform target, string key)
|
|
{
|
|
if (target == null)
|
|
{
|
|
target = s_Canvas.transform;
|
|
}
|
|
|
|
if (s_DisplayTransformValues.Keys.Contains(target))
|
|
{
|
|
if (s_DisplayTransformValues[target].ContainsKey(key))
|
|
{
|
|
s_DisplayTransformValues[target].Remove(key);
|
|
if (s_DisplayTransformValues[target].Keys.Count == 0)
|
|
{
|
|
s_DisplayTransformValues.Remove(target);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove all information from a monitor.
|
|
/// </summary>
|
|
/// <param name="target">
|
|
/// The transform to which the information is attached.
|
|
/// </param>
|
|
public static void RemoveAllValues(Transform target)
|
|
{
|
|
if (target == null)
|
|
{
|
|
target = s_Canvas.transform;
|
|
}
|
|
|
|
if (s_DisplayTransformValues.Keys.Contains(target))
|
|
{
|
|
s_DisplayTransformValues.Remove(target);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use SetActive to enable or disable the Monitor via script
|
|
/// </summary>
|
|
/// <param name="active">Value to set the Monitor's status to.</param>
|
|
public static void SetActive(bool active)
|
|
{
|
|
if (!s_IsInstantiated)
|
|
{
|
|
InstantiateCanvas();
|
|
s_IsInstantiated = true;
|
|
}
|
|
|
|
if (s_Canvas != null)
|
|
{
|
|
s_Canvas.SetActive(active);
|
|
}
|
|
}
|
|
|
|
/// Initializes the canvas.
|
|
static void InstantiateCanvas()
|
|
{
|
|
s_Canvas = GameObject.Find("AgentMonitorCanvas");
|
|
if (s_Canvas == null)
|
|
{
|
|
s_Canvas = new GameObject();
|
|
s_Canvas.name = "AgentMonitorCanvas";
|
|
s_Canvas.AddComponent<Monitor>();
|
|
}
|
|
|
|
s_DisplayTransformValues = new Dictionary<Transform,
|
|
Dictionary<string, DisplayValue>>();
|
|
|
|
s_TransformCamera = new Dictionary<Transform, Camera>();
|
|
}
|
|
|
|
void OnGUI()
|
|
{
|
|
if (!s_Initialized)
|
|
{
|
|
Initialize();
|
|
s_Initialized = true;
|
|
}
|
|
|
|
var toIterate = s_DisplayTransformValues.Keys.ToList();
|
|
foreach (var target in toIterate)
|
|
{
|
|
if (target == null)
|
|
{
|
|
s_DisplayTransformValues.Remove(target);
|
|
continue;
|
|
}
|
|
|
|
// get camera
|
|
var cam = s_TransformCamera[target];
|
|
if (cam == null)
|
|
{
|
|
cam = Camera.main;
|
|
}
|
|
|
|
var widthScaler = (Screen.width / 1000f);
|
|
var keyPixelWidth = 100 * widthScaler;
|
|
var keyPixelHeight = 20 * widthScaler;
|
|
var paddingWidth = 10 * widthScaler;
|
|
|
|
var scale = 1f;
|
|
var origin = new Vector3(
|
|
Screen.width / 2.0f - keyPixelWidth, Screen.height);
|
|
if (!(target == s_Canvas.transform))
|
|
{
|
|
var camTransform = cam.transform;
|
|
var position = target.position;
|
|
var cam2Obj = position - camTransform.position;
|
|
scale = Mathf.Min(
|
|
1,
|
|
20f / (Vector3.Dot(cam2Obj, camTransform.forward)));
|
|
var worldPosition = cam.WorldToScreenPoint(
|
|
position + new Vector3(0, verticalOffset, 0));
|
|
origin = new Vector3(
|
|
worldPosition.x - keyPixelWidth * scale, Screen.height - worldPosition.y);
|
|
}
|
|
|
|
keyPixelWidth *= scale;
|
|
keyPixelHeight *= scale;
|
|
paddingWidth *= scale;
|
|
s_KeyStyle.fontSize = (int)(keyPixelHeight * 0.8f);
|
|
if (s_KeyStyle.fontSize < 2)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
|
|
var displayValues = s_DisplayTransformValues[target];
|
|
|
|
var index = 0;
|
|
var orderedKeys = displayValues.Keys.OrderBy(x => - displayValues[x].time);
|
|
foreach (var key in orderedKeys)
|
|
{
|
|
s_KeyStyle.alignment = TextAnchor.MiddleRight;
|
|
GUI.Label(
|
|
new Rect(
|
|
origin.x, origin.y - (index + 1) * keyPixelHeight,
|
|
keyPixelWidth, keyPixelHeight),
|
|
key,
|
|
s_KeyStyle);
|
|
float[] vals;
|
|
GUIStyle s;
|
|
switch (displayValues[key].valueType)
|
|
{
|
|
case DisplayValue.ValueType.String:
|
|
s_ValueStyle.alignment = TextAnchor.MiddleLeft;
|
|
GUI.Label(
|
|
new Rect(
|
|
origin.x + paddingWidth + keyPixelWidth,
|
|
origin.y - (index + 1) * keyPixelHeight,
|
|
keyPixelWidth, keyPixelHeight),
|
|
displayValues[key].stringValue,
|
|
s_ValueStyle);
|
|
break;
|
|
case DisplayValue.ValueType.Float:
|
|
var sliderValue = displayValues[key].floatValue;
|
|
sliderValue = Mathf.Min(1f, sliderValue);
|
|
s = s_GreenStyle;
|
|
if (sliderValue < 0)
|
|
{
|
|
sliderValue = Mathf.Min(1f, -sliderValue);
|
|
s = s_RedStyle;
|
|
}
|
|
|
|
GUI.Box(
|
|
new Rect(
|
|
origin.x + paddingWidth + keyPixelWidth,
|
|
origin.y - (index + 0.9f) * keyPixelHeight,
|
|
keyPixelWidth * sliderValue, keyPixelHeight * 0.8f),
|
|
GUIContent.none,
|
|
s);
|
|
break;
|
|
|
|
case DisplayValue.ValueType.FloatarrayIndependent:
|
|
const float histWidth = 0.15f;
|
|
vals = displayValues[key].floatArrayValues;
|
|
for (var i = 0; i < vals.Length; i++)
|
|
{
|
|
var value = Mathf.Min(vals[i], 1);
|
|
s = s_GreenStyle;
|
|
if (value < 0)
|
|
{
|
|
value = Mathf.Min(1f, -value);
|
|
s = s_RedStyle;
|
|
}
|
|
|
|
GUI.Box(
|
|
new Rect(
|
|
origin.x + paddingWidth + keyPixelWidth +
|
|
(keyPixelWidth * histWidth + paddingWidth / 2) * i,
|
|
origin.y - (index + 0.1f) * keyPixelHeight,
|
|
keyPixelWidth * histWidth, -keyPixelHeight * value),
|
|
GUIContent.none,
|
|
s);
|
|
}
|
|
|
|
break;
|
|
|
|
case DisplayValue.ValueType.FloatarrayProportion:
|
|
var valsSum = 0f;
|
|
var valsCum = 0f;
|
|
vals = displayValues[key].floatArrayValues;
|
|
foreach (var f in vals)
|
|
{
|
|
valsSum += Mathf.Max(f, 0);
|
|
}
|
|
|
|
if (valsSum < float.Epsilon)
|
|
{
|
|
Debug.LogError(
|
|
$"The Monitor value for key {key} " +
|
|
"must be a list or array of " +
|
|
"positive values and cannot " +
|
|
"be empty.");
|
|
}
|
|
else
|
|
{
|
|
for (var i = 0; i < vals.Length; i++)
|
|
{
|
|
var value = Mathf.Max(vals[i], 0) / valsSum;
|
|
GUI.Box(
|
|
new Rect(
|
|
origin.x + paddingWidth +
|
|
keyPixelWidth + keyPixelWidth * valsCum,
|
|
origin.y - (index + 0.9f) * keyPixelHeight,
|
|
keyPixelWidth * value, keyPixelHeight * 0.8f),
|
|
GUIContent.none,
|
|
s_ColorStyle[i % s_ColorStyle.Length]);
|
|
valsCum += value;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
index++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Helper method used to initialize the GUI. Called once.
|
|
void Initialize()
|
|
{
|
|
s_KeyStyle = GUI.skin.label;
|
|
s_ValueStyle = GUI.skin.label;
|
|
s_ValueStyle.clipping = TextClipping.Overflow;
|
|
s_ValueStyle.wordWrap = false;
|
|
s_BarColors = new[]
|
|
{
|
|
Color.magenta,
|
|
Color.blue,
|
|
Color.cyan,
|
|
Color.green,
|
|
Color.yellow,
|
|
Color.red
|
|
};
|
|
s_ColorStyle = new GUIStyle[s_BarColors.Length];
|
|
for (var i = 0; i < s_BarColors.Length; i++)
|
|
{
|
|
var texture = new Texture2D(1, 1, TextureFormat.ARGB32, false);
|
|
texture.SetPixel(0, 0, s_BarColors[i]);
|
|
texture.Apply();
|
|
var staticRectStyle = new GUIStyle();
|
|
staticRectStyle.normal.background = texture;
|
|
s_ColorStyle[i] = staticRectStyle;
|
|
}
|
|
|
|
s_GreenStyle = s_ColorStyle[3];
|
|
s_RedStyle = s_ColorStyle[5];
|
|
}
|
|
}
|
|
}
|