Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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54 行
1.5 KiB

import os
import sys
import subprocess
from .yamato_utils import (
get_base_path,
run_standalone_build,
init_venv,
override_config_file,
)
def main():
nn_file_expected = "./models/ppo/3DBall.nn"
if os.path.exists(nn_file_expected):
# Should never happen - make sure nothing leftover from an old test.
print("Artifacts from previous build found!")
sys.exit(1)
base_path = get_base_path()
print(f"Running in base path {base_path}")
build_returncode = run_standalone_build(base_path)
if build_returncode != 0:
print("Standalone build FAILED!")
sys.exit(build_returncode)
init_venv()
# Copy the default training config but override the max_steps parameter,
# and reduce the batch_size and buffer_size enough to ensure an update step happens.
override_config_file(
"config/trainer_config.yaml",
"override.yaml",
max_steps=100,
batch_size=10,
buffer_size=10,
)
# TODO pass scene name and exe destination to build
# TODO make sure we fail if the exe isn't found - see MLA-559
mla_learn_cmd = "mlagents-learn override.yaml --train --env=Project/testPlayer --no-graphics --env-args -logFile -" # noqa
res = subprocess.run(f"source venv/bin/activate; {mla_learn_cmd}", shell=True)
if res.returncode != 0 or not os.path.exists(nn_file_expected):
print("mlagents-learn run FAILED!")
sys.exit(1)
print("mlagents-learn run SUCCEEDED!")
sys.exit(0)
if __name__ == "__main__":
main()