您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
73 行
2.3 KiB
73 行
2.3 KiB
using System;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
using UnityEditor.Build.Reporting;
|
|
|
|
namespace Unity.MLAgents
|
|
{
|
|
public class StandaloneBuildTest
|
|
{
|
|
const string k_OutputCommandLineFlag = "--mlagents-build-output-path";
|
|
const string k_SceneCommandLineFlag = "--mlagents-build-scene-path";
|
|
private const string k_BuildTargetFlag = "--mlagents-build-target";
|
|
|
|
public static void BuildStandalonePlayerOSX()
|
|
{
|
|
// Read commandline arguments for options
|
|
var outputPath = "testPlayer";
|
|
var scenePath = "Assets/ML-Agents/Examples/3DBall/Scenes/3DBall.unity";
|
|
var buildTarget = BuildTarget.StandaloneOSX;
|
|
|
|
var args = Environment.GetCommandLineArgs();
|
|
for (var i = 0; i < args.Length - 1; i++)
|
|
{
|
|
if (args[i] == k_OutputCommandLineFlag)
|
|
{
|
|
outputPath = args[i + 1];
|
|
Debug.Log($"Overriding output path to {outputPath}");
|
|
}
|
|
else if (args[i] == k_SceneCommandLineFlag)
|
|
{
|
|
scenePath = args[i + 1];
|
|
}
|
|
else if (args[i] == k_BuildTargetFlag)
|
|
{
|
|
buildTarget = (BuildTarget)Enum.Parse(typeof(BuildTarget), args[i + 1], ignoreCase: true);
|
|
}
|
|
}
|
|
|
|
string[] scenes = { scenePath };
|
|
var buildResult = BuildPipeline.BuildPlayer(
|
|
scenes,
|
|
outputPath,
|
|
buildTarget,
|
|
BuildOptions.None
|
|
);
|
|
var isOk = buildResult.summary.result == BuildResult.Succeeded;
|
|
var error = "";
|
|
foreach (var stepInfo in buildResult.steps)
|
|
{
|
|
foreach (var msg in stepInfo.messages)
|
|
{
|
|
if (msg.type != LogType.Log && msg.type != LogType.Warning)
|
|
{
|
|
error += msg.content + "\n";
|
|
}
|
|
}
|
|
}
|
|
if (isOk)
|
|
{
|
|
EditorApplication.Exit(0);
|
|
}
|
|
else
|
|
{
|
|
Console.Error.WriteLine(error);
|
|
EditorApplication.Exit(1);
|
|
|
|
}
|
|
Debug.Log(error);
|
|
|
|
}
|
|
|
|
}
|
|
}
|