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363 行
15 KiB
363 行
15 KiB
import sys
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from typing import List, Dict, TypeVar, Generic, Tuple, Any, Union
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from collections import defaultdict, Counter
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import queue
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from mlagents_envs.base_env import (
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DecisionSteps,
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DecisionStep,
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TerminalSteps,
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TerminalStep,
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)
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from mlagents_envs.side_channel.stats_side_channel import (
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StatsAggregationMethod,
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EnvironmentStats,
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)
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from mlagents.trainers.trajectory import Trajectory, AgentExperience
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from mlagents.trainers.policy import Policy
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from mlagents.trainers.action_info import ActionInfo, ActionInfoOutputs
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from mlagents.trainers.stats import StatsReporter
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from mlagents.trainers.behavior_id_utils import get_global_agent_id
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T = TypeVar("T")
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class AgentProcessor:
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"""
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AgentProcessor contains a dictionary per-agent trajectory buffers. The buffers are indexed by agent_id.
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Buffer also contains an update_buffer that corresponds to the buffer used when updating the model.
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One AgentProcessor should be created per agent group.
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"""
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def __init__(
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self,
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policy: Policy,
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behavior_id: str,
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stats_reporter: StatsReporter,
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max_trajectory_length: int = sys.maxsize,
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):
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"""
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Create an AgentProcessor.
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:param trainer: Trainer instance connected to this AgentProcessor. Trainer is given trajectory
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when it is finished.
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:param policy: Policy instance associated with this AgentProcessor.
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:param max_trajectory_length: Maximum length of a trajectory before it is added to the trainer.
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:param stats_category: The category under which to write the stats. Usually, this comes from the Trainer.
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"""
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self.experience_buffers: Dict[str, List[AgentExperience]] = defaultdict(list)
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self.last_experience: Dict[str, AgentExperience] = {}
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self.last_step_result: Dict[str, Tuple[DecisionStep, int]] = {}
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# last_take_action_outputs stores the action a_t taken before the current observation s_(t+1), while
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# grabbing previous_action from the policy grabs the action PRIOR to that, a_(t-1).
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self.last_take_action_outputs: Dict[str, ActionInfoOutputs] = {}
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# Note: In the future this policy reference will be the policy of the env_manager and not the trainer.
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# We can in that case just grab the action from the policy rather than having it passed in.
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self.policy = policy
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self.episode_steps: Counter = Counter()
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self.episode_rewards: Dict[str, float] = defaultdict(float)
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self.stats_reporter = stats_reporter
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self.max_trajectory_length = max_trajectory_length
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self.trajectory_queues: List[AgentManagerQueue[Trajectory]] = []
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self.behavior_id = behavior_id
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def add_experiences(
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self,
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decision_steps: DecisionSteps,
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terminal_steps: TerminalSteps,
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worker_id: int,
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previous_action: ActionInfo,
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) -> None:
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"""
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Adds experiences to each agent's experience history.
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:param decision_steps: current DecisionSteps.
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:param terminal_steps: current TerminalSteps.
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:param previous_action: The outputs of the Policy's get_action method.
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"""
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take_action_outputs = previous_action.outputs
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if take_action_outputs:
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for _entropy in take_action_outputs["entropy"]:
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self.stats_reporter.add_stat("Policy/Entropy", _entropy)
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# Make unique agent_ids that are global across workers
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action_global_agent_ids = [
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get_global_agent_id(worker_id, ag_id) for ag_id in previous_action.agent_ids
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]
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for global_id in action_global_agent_ids:
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if global_id in self.last_step_result: # Don't store if agent just reset
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self.last_take_action_outputs[global_id] = take_action_outputs
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# Iterate over all the terminal steps
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for terminal_step in terminal_steps.values():
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local_id = terminal_step.agent_id
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global_id = get_global_agent_id(worker_id, local_id)
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self._process_step(
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terminal_step, global_id, terminal_steps.agent_id_to_index[local_id]
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)
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for terminal_step in terminal_steps.values():
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local_id = terminal_step.agent_id
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global_id = get_global_agent_id(worker_id, local_id)
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self._assemble_trajectory(
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terminal_step, global_id, terminal_steps.agent_id_to_index[local_id]
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)
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# Clean the last experience dictionary for terminal steps
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for terminal_step in terminal_steps.values():
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local_id = terminal_step.agent_id
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global_id = get_global_agent_id(worker_id, local_id)
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self._safe_delete(self.last_experience, global_id)
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# Iterate over all the decision steps
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for ongoing_step in decision_steps.values():
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local_id = ongoing_step.agent_id
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global_id = get_global_agent_id(worker_id, local_id)
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self._process_step(
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ongoing_step, global_id, decision_steps.agent_id_to_index[local_id]
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)
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for ongoing_step in decision_steps.values():
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local_id = ongoing_step.agent_id
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global_id = get_global_agent_id(worker_id, local_id)
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self._assemble_trajectory(
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ongoing_step, global_id, decision_steps.agent_id_to_index[local_id]
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)
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for _gid in action_global_agent_ids:
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# If the ID doesn't have a last step result, the agent just reset,
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# don't store the action.
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if _gid in self.last_step_result:
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if "action" in take_action_outputs:
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self.policy.save_previous_action(
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[_gid], take_action_outputs["action"]
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)
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def _process_step(
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self, step: Union[TerminalStep, DecisionStep], global_id: str, index: int
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) -> None:
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terminated = isinstance(step, TerminalStep)
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stored_decision_step, idx = self.last_step_result.get(global_id, (None, None))
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stored_take_action_outputs = self.last_take_action_outputs.get(global_id, None)
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if not terminated:
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# Index is needed to grab from last_take_action_outputs
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self.last_step_result[global_id] = (step, index)
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# This state is the consequence of a past action
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if stored_decision_step is not None and stored_take_action_outputs is not None:
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obs = stored_decision_step.obs
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if self.policy.use_recurrent:
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memory = self.policy.retrieve_memories([global_id])[0, :]
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else:
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memory = None
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done = terminated # Since this is an ongoing step
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interrupted = step.interrupted if terminated else False
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# Add the outputs of the last eval
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action = stored_take_action_outputs["action"][idx]
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if self.policy.use_continuous_act:
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action_pre = stored_take_action_outputs["pre_action"][idx]
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else:
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action_pre = None
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action_probs = stored_take_action_outputs["log_probs"][idx]
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action_mask = stored_decision_step.action_mask
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prev_action = self.policy.retrieve_previous_action([global_id])[0, :]
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experience = AgentExperience(
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obs=obs,
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collab_obs=[],
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reward=step.reward,
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done=done,
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action=action,
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action_probs=action_probs,
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action_pre=action_pre,
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action_mask=action_mask,
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prev_action=prev_action,
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interrupted=interrupted,
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memory=memory,
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)
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self.last_experience[global_id] = experience
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def _assemble_trajectory(
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self, step: Union[TerminalStep, DecisionStep], global_id: str, index: int
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) -> None:
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if global_id in self.last_experience:
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experience = self.last_experience[global_id]
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terminated = isinstance(step, TerminalStep)
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# Add remaining obs to AgentExperience
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for _id, _exp in self.last_experience.items():
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if _id == global_id:
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continue
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else:
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self.last_experience[global_id].collab_obs.append(_exp.obs)
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# Add the value outputs if needed
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self.experience_buffers[global_id].append(experience)
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self.episode_rewards[global_id] += step.reward
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if not terminated:
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self.episode_steps[global_id] += 1
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# Add a trajectory segment to the buffer if terminal or the length has reached the time horizon
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if (
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len(self.experience_buffers[global_id]) >= self.max_trajectory_length
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or terminated
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):
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next_obs = step.obs
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trajectory = Trajectory(
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steps=self.experience_buffers[global_id],
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agent_id=global_id,
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next_obs=next_obs,
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behavior_id=self.behavior_id,
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)
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for traj_queue in self.trajectory_queues:
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traj_queue.put(trajectory)
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self.experience_buffers[global_id] = []
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if terminated:
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# Record episode length.
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self.stats_reporter.add_stat(
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"Environment/Episode Length", self.episode_steps.get(global_id, 0)
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)
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self._clean_agent_data(global_id)
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def _clean_agent_data(self, global_id: str) -> None:
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"""
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Removes the data for an Agent.
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"""
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self._safe_delete(self.experience_buffers, global_id)
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self._safe_delete(self.last_take_action_outputs, global_id)
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self._safe_delete(self.last_step_result, global_id)
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self._safe_delete(self.episode_steps, global_id)
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self._safe_delete(self.episode_rewards, global_id)
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self.policy.remove_previous_action([global_id])
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self.policy.remove_memories([global_id])
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def _safe_delete(self, my_dictionary: Dict[Any, Any], key: Any) -> None:
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"""
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Safe removes data from a dictionary. If not found,
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don't delete.
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"""
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if key in my_dictionary:
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del my_dictionary[key]
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def publish_trajectory_queue(
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self, trajectory_queue: "AgentManagerQueue[Trajectory]"
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) -> None:
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"""
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Adds a trajectory queue to the list of queues to publish to when this AgentProcessor
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assembles a Trajectory
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:param trajectory_queue: Trajectory queue to publish to.
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"""
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self.trajectory_queues.append(trajectory_queue)
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def end_episode(self) -> None:
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"""
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Ends the episode, terminating the current trajectory and stopping stats collection for that
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episode. Used for forceful reset (e.g. in curriculum or generalization training.)
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"""
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all_gids = list(self.experience_buffers.keys()) # Need to make copy
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for _gid in all_gids:
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self._clean_agent_data(_gid)
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class AgentManagerQueue(Generic[T]):
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"""
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Queue used by the AgentManager. Note that we make our own class here because in most implementations
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deque is sufficient and faster. However, if we want to switch to multiprocessing, we'll need to change
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out this implementation.
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"""
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class Empty(Exception):
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"""
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Exception for when the queue is empty.
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"""
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pass
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def __init__(self, behavior_id: str, maxlen: int = 0):
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"""
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Initializes an AgentManagerQueue. Note that we can give it a behavior_id so that it can be identified
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separately from an AgentManager.
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"""
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self._maxlen: int = maxlen
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self._queue: queue.Queue = queue.Queue(maxsize=maxlen)
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self._behavior_id = behavior_id
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@property
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def maxlen(self):
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"""
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The maximum length of the queue.
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:return: Maximum length of the queue.
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"""
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return self._maxlen
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@property
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def behavior_id(self):
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"""
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The Behavior ID of this queue.
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:return: Behavior ID associated with the queue.
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"""
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return self._behavior_id
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def qsize(self) -> int:
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"""
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Returns the approximate size of the queue. Note that values may differ
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depending on the underlying queue implementation.
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"""
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return self._queue.qsize()
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def empty(self) -> bool:
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return self._queue.empty()
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def get_nowait(self) -> T:
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"""
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Gets the next item from the queue, throwing an AgentManagerQueue.Empty exception
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if the queue is empty.
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"""
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try:
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return self._queue.get_nowait()
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except queue.Empty:
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raise self.Empty("The AgentManagerQueue is empty.")
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def put(self, item: T) -> None:
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self._queue.put(item)
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class AgentManager(AgentProcessor):
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"""
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An AgentManager is an AgentProcessor that also holds a single trajectory and policy queue.
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Note: this leaves room for adding AgentProcessors that publish multiple trajectory queues.
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"""
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def __init__(
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self,
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policy: Policy,
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behavior_id: str,
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stats_reporter: StatsReporter,
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max_trajectory_length: int = sys.maxsize,
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threaded: bool = True,
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):
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super().__init__(policy, behavior_id, stats_reporter, max_trajectory_length)
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trajectory_queue_len = 20 if threaded else 0
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self.trajectory_queue: AgentManagerQueue[Trajectory] = AgentManagerQueue(
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self.behavior_id, maxlen=trajectory_queue_len
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)
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# NOTE: we make policy queues of infinite length to avoid lockups of the trainers.
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# In the environment manager, we make sure to empty the policy queue before continuing to produce steps.
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self.policy_queue: AgentManagerQueue[Policy] = AgentManagerQueue(
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self.behavior_id, maxlen=0
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)
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self.publish_trajectory_queue(self.trajectory_queue)
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def record_environment_stats(
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self, env_stats: EnvironmentStats, worker_id: int
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) -> None:
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"""
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Pass stats from the environment to the StatsReporter.
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Depending on the StatsAggregationMethod, either StatsReporter.add_stat or StatsReporter.set_stat is used.
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The worker_id is used to determin whether StatsReporter.set_stat should be used.
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:param env_stats:
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:param worker_id:
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:return:
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"""
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for stat_name, value_list in env_stats.items():
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for val, agg_type in value_list:
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if agg_type == StatsAggregationMethod.AVERAGE:
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self.stats_reporter.add_stat(stat_name, val)
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elif agg_type == StatsAggregationMethod.MOST_RECENT:
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# In order to prevent conflicts between multiple environments,
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# only stats from the first environment are recorded.
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if worker_id == 0:
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self.stats_reporter.set_stat(stat_name, val)
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