Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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#if MLA_INPUT_SYSTEM && UNITY_2019_4_OR_NEWER
using Unity.MLAgents.Actuators;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
using UnityEngine.InputSystem.LowLevel;
namespace Unity.MLAgents.Extensions.Input
{
/// <summary>
/// Translates data from a <see cref="UnityEngine.InputSystem.Controls.DoubleControl"/>.
/// </summary>
public class DoubleInputActionAdaptor : IRLActionInputAdaptor
{
/// <inheritdoc cref="IRLActionInputAdaptor.GetActionSpecForInputAction"/>
public ActionSpec GetActionSpecForInputAction(InputAction action)
{
return ActionSpec.MakeContinuous(1);
}
/// <inheritdoc cref="IRLActionInputAdaptor.WriteToInputEventForAction"/>
public void WriteToInputEventForAction(InputEventPtr eventPtr, InputAction action, InputControl control, ActionSpec actionSpec, in ActionBuffers actionBuffers)
{
var val = actionBuffers.ContinuousActions[0];
((DoubleControl)control).WriteValueIntoEvent((double)val, eventPtr);
}
/// <inheritdoc cref="IRLActionInputAdaptor.WriteToHeuristic"/>
public void WriteToHeuristic(InputAction action, in ActionBuffers actionBuffers)
{
var actions = actionBuffers.ContinuousActions;
var val = (float)action.ReadValue<double>();
actions[0] = val;
}
}
}
#endif // MLA_INPUT_SYSTEM && UNITY_2019_4_OR_NEWER