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139 行
3.8 KiB
139 行
3.8 KiB
using System.Collections;
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using System.Collections.Generic;
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using Unity.MLAgents;
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using UnityEngine;
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public class SoccerEnvController : MonoBehaviour
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{
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[System.Serializable]
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public class PlayerInfo
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{
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public AgentSoccer Agent;
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[HideInInspector]
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public Vector3 StartingPos;
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[HideInInspector]
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public Quaternion StartingRot;
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[HideInInspector]
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public Rigidbody Rb;
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}
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/// <summary>
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/// Max Academy steps before this platform resets
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/// </summary>
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/// <returns></returns>
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[Header("Max Environment Steps")] public int MaxEnvironmentSteps = 25000;
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/// <summary>
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/// The area bounds.
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/// </summary>
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/// <summary>
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/// We will be changing the ground material based on success/failue
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/// </summary>
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public GameObject ball;
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[HideInInspector]
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public Rigidbody ballRb;
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Vector3 m_BallStartingPos;
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//List of Agents On Platform
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public List<PlayerInfo> AgentsList = new List<PlayerInfo>();
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private SoccerSettings m_SoccerSettings;
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private SimpleMultiAgentGroup m_BlueAgentGroup;
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private SimpleMultiAgentGroup m_PurpleAgentGroup;
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private int m_ResetTimer;
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void Start()
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{
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m_SoccerSettings = FindObjectOfType<SoccerSettings>();
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// Initialize TeamManager
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m_BlueAgentGroup = new SimpleMultiAgentGroup();
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m_PurpleAgentGroup = new SimpleMultiAgentGroup();
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ballRb = ball.GetComponent<Rigidbody>();
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m_BallStartingPos = new Vector3(ball.transform.position.x, ball.transform.position.y, ball.transform.position.z);
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foreach (var item in AgentsList)
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{
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item.StartingPos = item.Agent.transform.position;
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item.StartingRot = item.Agent.transform.rotation;
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item.Rb = item.Agent.GetComponent<Rigidbody>();
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if (item.Agent.team == Team.Blue)
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{
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m_BlueAgentGroup.RegisterAgent(item.Agent);
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}
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else
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{
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m_PurpleAgentGroup.RegisterAgent(item.Agent);
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}
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}
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ResetScene();
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}
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void FixedUpdate()
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{
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m_ResetTimer += 1;
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if (m_ResetTimer >= MaxEnvironmentSteps && MaxEnvironmentSteps > 0)
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{
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m_BlueAgentGroup.GroupEpisodeInterrupted();
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m_PurpleAgentGroup.GroupEpisodeInterrupted();
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ResetScene();
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}
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}
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public void ResetBall()
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{
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var randomPosX = Random.Range(-2.5f, 2.5f);
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var randomPosZ = Random.Range(-2.5f, 2.5f);
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ball.transform.position = m_BallStartingPos + new Vector3(randomPosX, 0f, randomPosZ); ;
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ballRb.velocity = Vector3.zero;
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ballRb.angularVelocity = Vector3.zero;
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}
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public void GoalTouched(Team scoredTeam)
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{
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if (scoredTeam == Team.Blue)
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{
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m_BlueAgentGroup.AddGroupReward(1 - m_ResetTimer / MaxEnvironmentSteps);
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m_PurpleAgentGroup.AddGroupReward(-1);
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}
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else
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{
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m_PurpleAgentGroup.AddGroupReward(1 - m_ResetTimer / MaxEnvironmentSteps);
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m_BlueAgentGroup.AddGroupReward(-1);
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}
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m_PurpleAgentGroup.EndGroupEpisode();
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m_BlueAgentGroup.EndGroupEpisode();
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ResetScene();
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}
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public void ResetScene()
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{
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m_ResetTimer = 0;
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//Reset Agents
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foreach (var item in AgentsList)
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{
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var randomPosX = Random.Range(-5f, 5f);
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var newStartPos = item.Agent.initialPos + new Vector3(randomPosX, 0f, 0f);
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var rot = item.Agent.rotSign * Random.Range(80.0f, 100.0f);
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var newRot = Quaternion.Euler(0, rot, 0);
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item.Agent.transform.SetPositionAndRotation(newStartPos, newRot);
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item.Rb.velocity = Vector3.zero;
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item.Rb.angularVelocity = Vector3.zero;
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}
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//Reset Ball
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ResetBall();
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}
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}
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