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83 行
2.6 KiB
83 行
2.6 KiB
using System.Collections.Generic;
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using NUnit.Framework;
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using Unity.Barracuda;
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using Unity.MLAgents.Actuators;
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using Unity.MLAgents.Inference;
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using Unity.MLAgents.Policies;
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namespace Unity.MLAgents.Tests
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{
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public class EditModeTestInternalBrainTensorApplier
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{
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class TestAgent : Agent
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{
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}
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[Test]
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public void Construction()
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{
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var actionSpec = new ActionSpec();
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var alloc = new TensorCachingAllocator();
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var mem = new Dictionary<int, List<float>>();
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var tensorGenerator = new TensorApplier(actionSpec, 0, alloc, mem);
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Assert.IsNotNull(tensorGenerator);
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alloc.Dispose();
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}
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[Test]
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public void ApplyContinuousActionOutput()
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{
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var inputTensor = new TensorProxy()
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{
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shape = new long[] { 2, 3 },
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data = new Tensor(2, 3, new float[] { 1, 2, 3, 4, 5, 6 })
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};
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var applier = new ContinuousActionOutputApplier();
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var agentIds = new List<int>() { 0, 1 };
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// Dictionary from AgentId to Action
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var actionDict = new Dictionary<int, float[]>() { { 0, null }, { 1, null } };
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applier.Apply(inputTensor, agentIds, actionDict);
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Assert.AreEqual(actionDict[0][0], 1);
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Assert.AreEqual(actionDict[0][1], 2);
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Assert.AreEqual(actionDict[0][2], 3);
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Assert.AreEqual(actionDict[1][0], 4);
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Assert.AreEqual(actionDict[1][1], 5);
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Assert.AreEqual(actionDict[1][2], 6);
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}
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[Test]
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public void ApplyDiscreteActionOutput()
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{
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var inputTensor = new TensorProxy()
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{
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shape = new long[] { 2, 5 },
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data = new Tensor(
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2,
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5,
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new[] { 0.5f, 22.5f, 0.1f, 5f, 1f, 4f, 5f, 6f, 7f, 8f })
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};
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var alloc = new TensorCachingAllocator();
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var applier = new DiscreteActionOutputApplier(new[] { 2, 3 }, 0, alloc);
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var agentIds = new List<int>() { 0, 1 };
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// Dictionary from AgentId to Action
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var actionDict = new Dictionary<int, float[]>() { { 0, null }, { 1, null } };
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applier.Apply(inputTensor, agentIds, actionDict);
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Assert.AreEqual(actionDict[0][0], 1);
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Assert.AreEqual(actionDict[0][1], 1);
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Assert.AreEqual(actionDict[1][0], 1);
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Assert.AreEqual(actionDict[1][1], 2);
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alloc.Dispose();
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}
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}
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}
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