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61 行
2.2 KiB
61 行
2.2 KiB
from mlagents.envs.side_channel.side_channel import SideChannel, SideChannelType
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from mlagents.envs.exception import UnityCommunicationException
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import struct
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class EngineConfigurationChannel(SideChannel):
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"""
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This is the SideChannel for engine configuration exchange. The data in the
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engine configuration is as follows :
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- int width;
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- int height;
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- int qualityLevel;
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- float timeScale;
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- int targetFrameRate;
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"""
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@property
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def channel_type(self) -> int:
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return SideChannelType.EngineSettings
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def on_message_received(self, data: bytearray) -> None:
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"""
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Is called by the environment to the side channel. Can be called
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multiple times per step if multiple messages are meant for that
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SideChannel.
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Note that Python should never receive an engine configuration from
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Unity
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"""
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raise UnityCommunicationException(
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"The EngineConfigurationChannel received a message from Unity, "
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+ "this should not have happend."
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)
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def set_configuration(
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self,
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width: int = 80,
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height: int = 80,
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quality_level: int = 1,
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time_scale: float = 20.0,
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target_frame_rate: int = -1,
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) -> None:
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"""
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Sets the engine configuration. Takes as input the configurations of the
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engine.
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:param width: Defines the width of the display. Default 80.
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:param height: Defines the height of the display. Default 80.
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:param quality_level: Defines the quality level of the simulation.
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Default 1.
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:param time_scale: Defines the multiplier for the deltatime in the
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simulation. If set to a higher value, time will pass faaster in the
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simulation but the physics might break. Default 20.
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:param target_frame_rate: Instructs simulation to try to render at a
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specified frame rate. Default -1.
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"""
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data = bytearray()
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data += struct.pack("<i", width)
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data += struct.pack("<i", height)
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data += struct.pack("<i", quality_level)
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data += struct.pack("<f", time_scale)
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data += struct.pack("<i", target_frame_rate)
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super().queue_message_to_send(data)
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