Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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from mlagents.envs.side_channel.side_channel import SideChannel, SideChannelType
from mlagents.envs.exception import UnityCommunicationException
import struct
class EngineConfigurationChannel(SideChannel):
"""
This is the SideChannel for engine configuration exchange. The data in the
engine configuration is as follows :
- int width;
- int height;
- int qualityLevel;
- float timeScale;
- int targetFrameRate;
"""
@property
def channel_type(self) -> int:
return SideChannelType.EngineSettings
def on_message_received(self, data: bytearray) -> None:
"""
Is called by the environment to the side channel. Can be called
multiple times per step if multiple messages are meant for that
SideChannel.
Note that Python should never receive an engine configuration from
Unity
"""
raise UnityCommunicationException(
"The EngineConfigurationChannel received a message from Unity, "
+ "this should not have happend."
)
def set_configuration(
self,
width: int = 80,
height: int = 80,
quality_level: int = 1,
time_scale: float = 20.0,
target_frame_rate: int = -1,
) -> None:
"""
Sets the engine configuration. Takes as input the configurations of the
engine.
:param width: Defines the width of the display. Default 80.
:param height: Defines the height of the display. Default 80.
:param quality_level: Defines the quality level of the simulation.
Default 1.
:param time_scale: Defines the multiplier for the deltatime in the
simulation. If set to a higher value, time will pass faaster in the
simulation but the physics might break. Default 20.
:param target_frame_rate: Instructs simulation to try to render at a
specified frame rate. Default -1.
"""
data = bytearray()
data += struct.pack("<i", width)
data += struct.pack("<i", height)
data += struct.pack("<i", quality_level)
data += struct.pack("<f", time_scale)
data += struct.pack("<i", target_frame_rate)
super().queue_message_to_send(data)