Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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using System.Collections.Generic;
using System.IO;
using NUnit.Framework;
using Unity.MLAgents.Extensions.Match3;
using UnityEngine;
using Unity.MLAgents.Extensions.Tests.Sensors;
using Unity.MLAgents.Sensors;
namespace Unity.MLAgents.Extensions.Tests.Match3
{
public class Match3SensorTests
{
// Whether the expected PNG data should be written to a file.
// Only set this to true if the compressed observation format changes.
private bool WritePNGDataToFile = false;
[Test]
public void TestVectorObservations()
{
var boardString =
@"000
000
010";
var gameObj = new GameObject("board");
var board = gameObj.AddComponent<StringBoard>();
board.SetBoard(boardString);
var sensorComponent = gameObj.AddComponent<Match3SensorComponent>();
sensorComponent.ObservationType = Match3ObservationType.Vector;
var sensor = sensorComponent.CreateSensor();
var expectedShape = new InplaceArray<int>(3 * 3 * 2);
Assert.AreEqual(expectedShape, sensor.GetObservationSpec().Shape);
var expectedObs = new float[]
{
1, 0, /**/ 0, 1, /**/ 1, 0,
1, 0, /**/ 1, 0, /**/ 1, 0,
1, 0, /**/ 1, 0, /**/ 1, 0,
};
SensorTestHelper.CompareObservation(sensor, expectedObs);
}
[Test]
public void TestVectorObservationsSpecial()
{
var boardString =
@"000
000
010";
var specialString =
@"010
200
000";
var gameObj = new GameObject("board");
var board = gameObj.AddComponent<StringBoard>();
board.SetBoard(boardString);
board.SetSpecial(specialString);
var sensorComponent = gameObj.AddComponent<Match3SensorComponent>();
sensorComponent.ObservationType = Match3ObservationType.Vector;
var sensor = sensorComponent.CreateSensor();
var expectedShape = new InplaceArray<int>(3 * 3 * (2 + 3));
Assert.AreEqual(expectedShape, sensor.GetObservationSpec().Shape);
var expectedObs = new float[]
{
1, 0, 1, 0, 0, /* (0, 0) */ 0, 1, 1, 0, 0, /* (0, 1) */ 1, 0, 1, 0, 0, /* (0, 0) */
1, 0, 0, 0, 1, /* (0, 2) */ 1, 0, 1, 0, 0, /* (0, 0) */ 1, 0, 1, 0, 0, /* (0, 0) */
1, 0, 1, 0, 0, /* (0, 0) */ 1, 0, 0, 1, 0, /* (0, 1) */ 1, 0, 1, 0, 0, /* (0, 0) */
};
SensorTestHelper.CompareObservation(sensor, expectedObs);
}
[Test]
public void TestVisualObservations()
{
var boardString =
@"000
000
010";
var gameObj = new GameObject("board");
var board = gameObj.AddComponent<StringBoard>();
board.SetBoard(boardString);
var sensorComponent = gameObj.AddComponent<Match3SensorComponent>();
sensorComponent.ObservationType = Match3ObservationType.UncompressedVisual;
var sensor = sensorComponent.CreateSensor();
var expectedShape = new InplaceArray<int>(3, 3, 2);
Assert.AreEqual(expectedShape, sensor.GetObservationSpec().Shape);
Assert.AreEqual(SensorCompressionType.None, sensor.GetCompressionSpec().SensorCompressionType);
var expectedObs = new float[]
{
1, 0, /**/ 0, 1, /**/ 1, 0,
1, 0, /**/ 1, 0, /**/ 1, 0,
1, 0, /**/ 1, 0, /**/ 1, 0,
};
SensorTestHelper.CompareObservation(sensor, expectedObs);
var expectedObs3D = new float[,,]
{
{{1, 0}, {0, 1}, {1, 0}},
{{1, 0}, {1, 0}, {1, 0}},
{{1, 0}, {1, 0}, {1, 0}},
};
SensorTestHelper.CompareObservation(sensor, expectedObs3D);
}
[Test]
public void TestVisualObservationsSpecial()
{
var boardString =
@"000
000
010";
var specialString =
@"010
200
000";
var gameObj = new GameObject("board");
var board = gameObj.AddComponent<StringBoard>();
board.SetBoard(boardString);
board.SetSpecial(specialString);
var sensorComponent = gameObj.AddComponent<Match3SensorComponent>();
sensorComponent.ObservationType = Match3ObservationType.UncompressedVisual;
var sensor = sensorComponent.CreateSensor();
var expectedShape = new InplaceArray<int>(3, 3, 2 + 3);
Assert.AreEqual(expectedShape, sensor.GetObservationSpec().Shape);
Assert.AreEqual(SensorCompressionType.None, sensor.GetCompressionSpec().SensorCompressionType);
var expectedObs = new float[]
{
1, 0, 1, 0, 0, /* (0, 0) */ 0, 1, 1, 0, 0, /* (0, 1) */ 1, 0, 1, 0, 0, /* (0, 0) */
1, 0, 0, 0, 1, /* (0, 2) */ 1, 0, 1, 0, 0, /* (0, 0) */ 1, 0, 1, 0, 0, /* (0, 0) */
1, 0, 1, 0, 0, /* (0, 0) */ 1, 0, 0, 1, 0, /* (0, 1) */ 1, 0, 1, 0, 0, /* (0, 0) */
};
SensorTestHelper.CompareObservation(sensor, expectedObs);
var expectedObs3D = new float[,,]
{
{{1, 0, 1, 0, 0}, {0, 1, 1, 0, 0}, {1, 0, 1, 0, 0}},
{{1, 0, 0, 0, 1}, {1, 0, 1, 0, 0}, {1, 0, 1, 0, 0}},
{{1, 0, 1, 0, 0}, {1, 0, 0, 1, 0}, {1, 0, 1, 0, 0}},
};
SensorTestHelper.CompareObservation(sensor, expectedObs3D);
}
[Test]
public void TestCompressedVisualObservations()
{
var boardString =
@"000
000
010";
var gameObj = new GameObject("board");
var board = gameObj.AddComponent<StringBoard>();
board.SetBoard(boardString);
var sensorComponent = gameObj.AddComponent<Match3SensorComponent>();
sensorComponent.ObservationType = Match3ObservationType.CompressedVisual;
var sensor = sensorComponent.CreateSensor();
var expectedShape = new InplaceArray<int>(3, 3, 2);
Assert.AreEqual(expectedShape, sensor.GetObservationSpec().Shape);
Assert.AreEqual(SensorCompressionType.PNG, sensor.GetCompressionSpec().SensorCompressionType);
var pngData = sensor.GetCompressedObservation();
if (WritePNGDataToFile)
{
// Enable this if the format of the observation changes
SavePNGs(pngData, "match3obs");
}
var expectedPng = LoadPNGs("match3obs", 1);
Assert.AreEqual(expectedPng, pngData);
}
[Test]
public void TestCompressedVisualObservationsSpecial()
{
var boardString =
@"000
000
010";
var specialString =
@"010
200
000";
var gameObj = new GameObject("board");
var board = gameObj.AddComponent<StringBoard>();
board.SetBoard(boardString);
board.SetSpecial(specialString);
var sensorComponent = gameObj.AddComponent<Match3SensorComponent>();
sensorComponent.ObservationType = Match3ObservationType.CompressedVisual;
var sensor = sensorComponent.CreateSensor();
var expectedShape = new InplaceArray<int>(3, 3, 2 + 3);
Assert.AreEqual(expectedShape, sensor.GetObservationSpec().Shape);
Assert.AreEqual(SensorCompressionType.PNG, sensor.GetCompressionSpec().SensorCompressionType);
var concatenatedPngData = sensor.GetCompressedObservation();
var pathPrefix = "match3obs_special";
if (WritePNGDataToFile)
{
// Enable this if the format of the observation changes
SavePNGs(concatenatedPngData, pathPrefix);
}
var expectedPng = LoadPNGs(pathPrefix, 2);
Assert.AreEqual(expectedPng, concatenatedPngData);
}
/// <summary>
/// Helper method for un-concatenating PNG observations.
/// </summary>
/// <param name="concatenated"></param>
/// <returns></returns>
List<byte[]> SplitPNGs(byte[] concatenated)
{
var pngsOut = new List<byte[]>();
var pngHeader = new byte[] { 137, 80, 78, 71, 13, 10, 26, 10 };
var current = new List<byte>();
for (var i = 0; i < concatenated.Length; i++)
{
current.Add(concatenated[i]);
// Check if the header starts at the next position
// If so, we'll start a new output array.
var headerIsNext = false;
if (i + 1 < concatenated.Length - pngHeader.Length)
{
for (var j = 0; j < pngHeader.Length; j++)
{
if (concatenated[i + 1 + j] != pngHeader[j])
{
break;
}
if (j == pngHeader.Length - 1)
{
headerIsNext = true;
}
}
}
if (headerIsNext)
{
pngsOut.Add(current.ToArray());
current = new List<byte>();
}
}
pngsOut.Add(current.ToArray());
return pngsOut;
}
void SavePNGs(byte[] concatenatedPngData, string pathPrefix)
{
var splitPngs = SplitPNGs(concatenatedPngData);
for (var i = 0; i < splitPngs.Count; i++)
{
var pngData = splitPngs[i];
var path = $"Packages/com.unity.ml-agents.extensions/Tests/Editor/Match3/{pathPrefix}{i}.png";
using (var sw = File.Create(path))
{
foreach (var b in pngData)
{
sw.WriteByte(b);
}
}
}
}
byte[] LoadPNGs(string pathPrefix, int numExpected)
{
var bytesOut = new List<byte>();
for (var i = 0; i < numExpected; i++)
{
var path = $"Packages/com.unity.ml-agents.extensions/Tests/Editor/Match3/{pathPrefix}{i}.png";
var res = File.ReadAllBytes(path);
bytesOut.AddRange(res);
}
return bytesOut.ToArray();
}
}
}