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47 行
1.4 KiB
47 行
1.4 KiB
using UnityEngine;
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namespace MLAgents.Sensor
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{
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public abstract class SensorBase : ISensor
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{
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/// <summary>
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/// Write the observations to the output buffer. This size of the buffer will be product of the sizes returned
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/// by GetFloatObservationShape().
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/// </summary>
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/// <param name="output"></param>
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public abstract void WriteObservation(float[] output);
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public abstract int[] GetFloatObservationShape();
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public abstract string GetName();
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/// <summary>
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/// Default implementation of Write interface. This creates a temporary array, calls WriteObservation,
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/// and then writes the results to the WriteAdapter.
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/// </summary>
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/// <param name="adapter"></param>
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public virtual int Write(WriteAdapter adapter)
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{
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// TODO reuse buffer for similar agents, don't call GetFloatObservationShape()
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var numFloats = this.ObservationSize();
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float[] buffer = new float[numFloats];
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WriteObservation(buffer);
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adapter.AddRange(buffer);
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return numFloats;
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}
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public void Update() { }
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public virtual byte[] GetCompressedObservation()
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{
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return null;
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}
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public virtual SensorCompressionType GetCompressionType()
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{
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return SensorCompressionType.None;
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}
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}
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}
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