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24 行
681 B
24 行
681 B
using UnityEngine;
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using MLAgents;
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public class WalkerAcademy : Academy
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{
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public override void InitializeAcademy()
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{
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Monitor.verticalOffset = 1f;
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// We increase the Physics solver iterations in order to
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// make walker joint calculations more accurate.
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Physics.defaultSolverIterations = 12;
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Physics.defaultSolverVelocityIterations = 12;
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Time.fixedDeltaTime = 0.01333f; //(75fps). default is .2 (60fps)
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Time.maximumDeltaTime = .15f; // Default is .33
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FloatProperties.RegisterCallback("gravity", f => { Physics.gravity = new Vector3(0, -f, 0); });
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}
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public override void AcademyStep()
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{
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}
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}
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