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31 行
1000 B
31 行
1000 B
using UnityEngine;
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namespace Unity.MLAgentsExamples
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{
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public class CameraFollow : MonoBehaviour
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{
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[Tooltip("The target to follow")] public Transform target;
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[Tooltip("The time it takes to move to the new position")]
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public float smoothingTime; //The time it takes to move to the new position
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private Vector3 m_Offset;
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private Vector3 m_CamVelocity; //Camera's velocity (used by SmoothDamp)
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// Use this for initialization
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void Start()
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{
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m_Offset = gameObject.transform.position - target.position;
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}
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void FixedUpdate()
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{
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var newPosition = new Vector3(target.position.x + m_Offset.x, transform.position.y,
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target.position.z + m_Offset.z);
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gameObject.transform.position =
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Vector3.SmoothDamp(transform.position, newPosition, ref m_CamVelocity, smoothingTime, Mathf.Infinity,
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Time.fixedDeltaTime);
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}
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}
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}
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