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21 行
591 B
21 行
591 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CameraFollow : MonoBehaviour {
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public Transform target;
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Vector3 offset;
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// Use this for initialization
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void Start () {
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offset = gameObject.transform.position - target.position;
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}
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// Update is called once per frame
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void Update () {
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//gameObject.transform.position = target.position + offset;
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Vector3 newPosition = new Vector3(target.position.x + offset.x, transform.position.y, target.position.z + offset.z);
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gameObject.transform.position = newPosition;
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}
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}
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