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32 行
951 B
32 行
951 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PushArea : Area {
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public GameObject block;
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public GameObject goalHolder;
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public GameObject academy;
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// Use this for initialization
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void Start () {
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academy = GameObject.Find("Academy");
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}
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// Update is called once per frame
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void Update () {
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}
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public override void ResetArea()
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{
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block.transform.position = new Vector3(Random.Range(-2.5f, 2.5f), 1f, Random.Range(-7f, -5f)) + gameObject.transform.position;
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goalHolder.transform.position = new Vector3(Random.Range(-3.5f, 3.5f), -0.1f, Random.Range(0f, -3f)) + gameObject.transform.position;
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float size = academy.GetComponent<PushAcademy>().objectSize;
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size = Random.Range(size * 0.9f, size * 1.1f);
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block.transform.localScale = new Vector3(size, 1f, size);
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goalHolder.transform.localScale = new Vector3(size + 1f, 1f, size + 1f);
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}
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}
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