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32 行
951 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PushArea : Area {
public GameObject block;
public GameObject goalHolder;
public GameObject academy;
// Use this for initialization
void Start () {
academy = GameObject.Find("Academy");
}
// Update is called once per frame
void Update () {
}
public override void ResetArea()
{
block.transform.position = new Vector3(Random.Range(-2.5f, 2.5f), 1f, Random.Range(-7f, -5f)) + gameObject.transform.position;
goalHolder.transform.position = new Vector3(Random.Range(-3.5f, 3.5f), -0.1f, Random.Range(0f, -3f)) + gameObject.transform.position;
float size = academy.GetComponent<PushAcademy>().objectSize;
size = Random.Range(size * 0.9f, size * 1.1f);
block.transform.localScale = new Vector3(size, 1f, size);
goalHolder.transform.localScale = new Vector3(size + 1f, 1f, size + 1f);
}
}