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31 行
578 B
31 行
578 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GoalInteract : MonoBehaviour
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{
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public GameObject myAgent;
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public GameObject myObject;
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// Use this for initialization
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnCollisionEnter(Collision collision)
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{
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if (collision.gameObject == myObject)
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{
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Agent agent = myAgent.GetComponent<Agent>();
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agent.done = true;
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agent.reward = 1f;
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}
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}
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}
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