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71 行
2.6 KiB
71 行
2.6 KiB
using Unity.MLAgents.SideChannels;
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namespace Unity.MLAgents
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{
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/// <summary>
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/// Determines the behavior of how multiple stats within the same summary period are combined.
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/// </summary>
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public enum StatAggregationMethod
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{
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/// <summary>
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/// Values within the summary period are averaged before reporting.
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/// Note that values from the same C# environment in the same step may replace each other.
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/// </summary>
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Average = 0,
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/// <summary>
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/// Only the most recent value is reported.
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/// To avoid conflicts when training with multiple concurrent environments, only
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/// stats from worker index 0 will be tracked.
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/// </summary>
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MostRecent = 1
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}
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/// <summary>
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/// Add stats (key-value pairs) for reporting. These values will sent these to a StatsReporter
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/// instance, which means the values will appear in the TensorBoard summary, as well as trainer
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/// gauges. You can nest stats in TensorBoard by adding "/" in the name (e.g. "Agent/Health"
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/// and "Agent/Wallet"). Note that stats are only written to TensorBoard each summary_frequency
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/// steps (a trainer configuration). If a stat is received multiple times, within that period
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/// then the values will be aggregated using the <see cref="StatAggregationMethod"/> provided.
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/// </summary>
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public sealed class StatsRecorder
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{
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/// <summary>
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/// The side channel that is used to receive the new parameter values.
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/// </summary>
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readonly StatsSideChannel m_Channel;
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/// <summary>
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/// Constructor.
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/// </summary>
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internal StatsRecorder()
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{
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m_Channel = new StatsSideChannel();
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SideChannelsManager.RegisterSideChannel(m_Channel);
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}
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/// <summary>
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/// Add a stat value for reporting.
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/// </summary>
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/// <param name="key">The stat name.</param>
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/// <param name="value">
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/// The stat value. You can nest stats in TensorBoard by using "/".
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/// </param>
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/// <param name="aggregationMethod">
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/// How multiple values sent in the same summary window should be treated.
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/// </param>
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public void Add(
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string key,
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float value,
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StatAggregationMethod aggregationMethod = StatAggregationMethod.Average)
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{
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m_Channel.AddStat(key, value, aggregationMethod);
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}
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internal void Dispose()
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{
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SideChannelsManager.UnregisterSideChannel(m_Channel);
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}
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}
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}
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