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169 行
4.9 KiB
169 行
4.9 KiB
using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using Unity.MLAgents.Actuators;
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using Unity.MLAgents.Policies;
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using Unity.MLAgents.Sensors;
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using Unity.MLAgents.Sensors.Reflection;
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[assembly: InternalsVisibleTo("Unity.ML-Agents.Editor.Tests")]
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[assembly: InternalsVisibleTo("Unity.ML-Agents.Runtime.Sensor.Tests")]
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[assembly: InternalsVisibleTo("Unity.ML-Agents.Extensions.EditorTests")]
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namespace Unity.MLAgents.Utils.Tests
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{
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internal class TestPolicy : IPolicy
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{
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public Action OnRequestDecision;
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ObservationWriter m_ObsWriter = new ObservationWriter();
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static ActionSpec s_ActionSpec = ActionSpec.MakeContinuous(1);
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static ActionBuffers s_EmptyActionBuffers = new ActionBuffers(new float[1], Array.Empty<int>());
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public void RequestDecision(AgentInfo info, List<ISensor> sensors)
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{
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foreach (var sensor in sensors)
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{
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sensor.GetObservationProto(m_ObsWriter);
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}
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OnRequestDecision?.Invoke();
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}
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public ref readonly ActionBuffers DecideAction() { return ref s_EmptyActionBuffers; }
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public void Dispose() { }
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}
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public class TestAgent : Agent
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{
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internal AgentInfo _Info
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{
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get
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{
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return (AgentInfo)typeof(Agent).GetField("m_Info", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(this);
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}
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set
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{
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typeof(Agent).GetField("m_Info", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(this, value);
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}
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}
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internal void SetPolicy(IPolicy policy)
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{
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typeof(Agent).GetField("m_Brain", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(this, policy);
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}
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internal IPolicy GetPolicy()
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{
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return (IPolicy)typeof(Agent).GetField("m_Brain", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(this);
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}
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public int initializeAgentCalls;
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public int collectObservationsCalls;
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public int collectObservationsCallsForEpisode;
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public int agentActionCalls;
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public int agentActionCallsForEpisode;
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public int agentOnEpisodeBeginCalls;
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public int heuristicCalls;
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public TestSensor sensor1;
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public TestSensor sensor2;
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[Observable("observableFloat")]
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public float observableFloat;
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public override void Initialize()
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{
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initializeAgentCalls += 1;
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// Add in some custom Sensors so we can confirm they get sorted as expected.
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sensor1 = new TestSensor("testsensor1");
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sensor2 = new TestSensor("testsensor2");
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sensor2.compressionType = SensorCompressionType.PNG;
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sensors.Add(sensor2);
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sensors.Add(sensor1);
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}
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public override void CollectObservations(VectorSensor sensor)
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{
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collectObservationsCalls += 1;
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collectObservationsCallsForEpisode += 1;
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sensor.AddObservation(collectObservationsCallsForEpisode);
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}
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public override void OnActionReceived(ActionBuffers buffers)
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{
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agentActionCalls += 1;
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agentActionCallsForEpisode += 1;
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AddReward(0.1f);
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}
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public override void OnEpisodeBegin()
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{
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agentOnEpisodeBeginCalls += 1;
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collectObservationsCallsForEpisode = 0;
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agentActionCallsForEpisode = 0;
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}
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public override void Heuristic(in ActionBuffers actionsOut)
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{
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var obs = GetObservations();
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var continuousActions = actionsOut.ContinuousActions;
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continuousActions[0] = (int)obs[0];
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heuristicCalls++;
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}
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}
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public class TestSensor : ISensor
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{
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public string sensorName;
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public int numWriteCalls;
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public int numCompressedCalls;
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public int numResetCalls;
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public SensorCompressionType compressionType = SensorCompressionType.None;
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public TestSensor(string n)
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{
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sensorName = n;
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}
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public ObservationSpec GetObservationSpec()
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{
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return ObservationSpec.Vector(0);
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}
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public int Write(ObservationWriter writer)
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{
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numWriteCalls++;
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// No-op
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return 0;
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}
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public byte[] GetCompressedObservation()
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{
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numCompressedCalls++;
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return new byte[] { 0 };
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}
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public CompressionSpec GetCompressionSpec()
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{
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return new CompressionSpec(compressionType);
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}
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public string GetName()
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{
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return sensorName;
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}
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public void Update() { }
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public void Reset()
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{
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numResetCalls++;
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}
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}
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public class TestClasses
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{
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}
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}
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