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286 行
11 KiB
286 行
11 KiB
using System;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using UnityEngine;
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using Unity.Barracuda;
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[assembly: InternalsVisibleTo("Unity.ML-Agents.Editor.Tests")]
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namespace Unity.MLAgents.Sensors
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{
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/// <summary>
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/// Sensor that wraps around another Sensor to provide temporal stacking.
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/// Conceptually, consecutive observations are stored left-to-right, which is how they're output
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/// For example, 4 stacked sets of observations would be output like
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/// | t = now - 3 | t = now -3 | t = now - 2 | t = now |
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/// Internally, a circular buffer of arrays is used. The m_CurrentIndex represents the most recent observation.
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/// Currently, observations are stacked on the last dimension.
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/// </summary>
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public class StackingSensor : ISparseChannelSensor
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{
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/// <summary>
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/// The wrapped sensor.
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/// </summary>
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ISensor m_WrappedSensor;
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/// <summary>
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/// Number of stacks to save
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/// </summary>
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int m_NumStackedObservations;
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int m_UnstackedObservationSize;
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string m_Name;
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int[] m_Shape;
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int[] m_WrappedShape;
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/// <summary>
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/// Buffer of previous observations
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/// </summary>
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float[][] m_StackedObservations;
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byte[][] m_StackedCompressedObservations;
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int m_CurrentIndex;
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ObservationWriter m_LocalWriter = new ObservationWriter();
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byte[] m_EmptyCompressedObservation;
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int[] m_CompressionMapping;
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TensorShape m_tensorShape;
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/// <summary>
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/// Initializes the sensor.
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/// </summary>
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/// <param name="wrapped">The wrapped sensor.</param>
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/// <param name="numStackedObservations">Number of stacked observations to keep.</param>
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public StackingSensor(ISensor wrapped, int numStackedObservations)
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{
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// TODO ensure numStackedObservations > 1
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m_WrappedSensor = wrapped;
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m_NumStackedObservations = numStackedObservations;
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m_Name = $"StackingSensor_size{numStackedObservations}_{wrapped.GetName()}";
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m_WrappedShape = wrapped.GetObservationShape();
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m_Shape = new int[m_WrappedShape.Length];
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m_UnstackedObservationSize = wrapped.ObservationSize();
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for (int d = 0; d < m_WrappedShape.Length; d++)
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{
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m_Shape[d] = m_WrappedShape[d];
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}
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// TODO support arbitrary stacking dimension
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m_Shape[m_Shape.Length - 1] *= numStackedObservations;
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// Initialize uncompressed buffer anyway in case python trainer does not
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// support the compression mapping and has to fall back to uncompressed obs.
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m_StackedObservations = new float[numStackedObservations][];
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for (var i = 0; i < numStackedObservations; i++)
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{
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m_StackedObservations[i] = new float[m_UnstackedObservationSize];
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}
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if (m_WrappedSensor.GetCompressionType() != SensorCompressionType.None)
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{
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m_StackedCompressedObservations = new byte[numStackedObservations][];
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m_EmptyCompressedObservation = CreateEmptyPNG();
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for (var i = 0; i < numStackedObservations; i++)
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{
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m_StackedCompressedObservations[i] = m_EmptyCompressedObservation;
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}
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m_CompressionMapping = ConstructStackedCompressedChannelMapping(wrapped);
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}
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if (m_Shape.Length != 1)
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{
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m_tensorShape = new TensorShape(0, m_WrappedShape[0], m_WrappedShape[1], m_WrappedShape[2]);
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}
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}
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/// <inheritdoc/>
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public int Write(ObservationWriter writer)
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{
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// First, call the wrapped sensor's write method. Make sure to use our own writer, not the passed one.
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m_LocalWriter.SetTarget(m_StackedObservations[m_CurrentIndex], m_WrappedShape, 0);
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m_WrappedSensor.Write(m_LocalWriter);
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// Now write the saved observations (oldest first)
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var numWritten = 0;
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if (m_WrappedShape.Length == 1)
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{
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for (var i = 0; i < m_NumStackedObservations; i++)
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{
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var obsIndex = (m_CurrentIndex + 1 + i) % m_NumStackedObservations;
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writer.AddRange(m_StackedObservations[obsIndex], numWritten);
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numWritten += m_UnstackedObservationSize;
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}
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}
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else
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{
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for (var i = 0; i < m_NumStackedObservations; i++)
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{
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var obsIndex = (m_CurrentIndex + 1 + i) % m_NumStackedObservations;
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for (var h = 0; h < m_WrappedShape[0]; h++)
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{
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for (var w = 0; w < m_WrappedShape[1]; w++)
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{
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for (var c = 0; c < m_WrappedShape[2]; c++)
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{
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writer[h, w, i * m_WrappedShape[2] + c] = m_StackedObservations[obsIndex][m_tensorShape.Index(0, h, w, c)];
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}
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}
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}
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}
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numWritten = m_WrappedShape[0] * m_WrappedShape[1] * m_WrappedShape[2] * m_NumStackedObservations;
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}
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return numWritten;
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}
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/// <summary>
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/// Updates the index of the "current" buffer.
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/// </summary>
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public void Update()
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{
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m_WrappedSensor.Update();
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m_CurrentIndex = (m_CurrentIndex + 1) % m_NumStackedObservations;
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}
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/// <inheritdoc/>
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public void Reset()
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{
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m_WrappedSensor.Reset();
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// Zero out the buffer.
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for (var i = 0; i < m_NumStackedObservations; i++)
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{
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Array.Clear(m_StackedObservations[i], 0, m_StackedObservations[i].Length);
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}
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if (m_WrappedSensor.GetCompressionType() != SensorCompressionType.None)
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{
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for (var i = 0; i < m_NumStackedObservations; i++)
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{
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m_StackedCompressedObservations[i] = m_EmptyCompressedObservation;
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}
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}
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}
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/// <inheritdoc/>
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public int[] GetObservationShape()
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{
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return m_Shape;
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}
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/// <inheritdoc/>
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public string GetName()
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{
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return m_Name;
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}
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/// <inheritdoc/>
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public byte[] GetCompressedObservation()
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{
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var compressed = m_WrappedSensor.GetCompressedObservation();
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m_StackedCompressedObservations[m_CurrentIndex] = compressed;
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int bytesLength = 0;
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foreach (byte[] compressedObs in m_StackedCompressedObservations)
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{
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bytesLength += compressedObs.Length;
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}
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byte[] outputBytes = new byte[bytesLength];
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int offset = 0;
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for (var i = 0; i < m_NumStackedObservations; i++)
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{
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var obsIndex = (m_CurrentIndex + 1 + i) % m_NumStackedObservations;
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Buffer.BlockCopy(m_StackedCompressedObservations[obsIndex],
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0, outputBytes, offset, m_StackedCompressedObservations[obsIndex].Length);
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offset += m_StackedCompressedObservations[obsIndex].Length;
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}
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return outputBytes;
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}
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/// <inheritdoc/>
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public int[] GetCompressedChannelMapping()
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{
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return m_CompressionMapping;
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}
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/// <inheritdoc/>
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public SensorCompressionType GetCompressionType()
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{
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return m_WrappedSensor.GetCompressionType();
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}
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/// <summary>
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/// Create Empty PNG for initializing the buffer for stacking.
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/// </summary>
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internal byte[] CreateEmptyPNG()
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{
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int height = m_WrappedSensor.GetObservationShape()[0];
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int width = m_WrappedSensor.GetObservationShape()[1];
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var texture2D = new Texture2D(width, height, TextureFormat.RGB24, false);
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Color32[] resetColorArray = texture2D.GetPixels32();
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Color32 black = new Color32(0, 0, 0, 0);
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for (int i = 0; i < resetColorArray.Length; i++)
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{
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resetColorArray[i] = black;
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}
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texture2D.SetPixels32(resetColorArray);
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texture2D.Apply();
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return texture2D.EncodeToPNG();
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}
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/// <summary>
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/// Constrct stacked CompressedChannelMapping.
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/// </summary>
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internal int[] ConstructStackedCompressedChannelMapping(ISensor wrappedSenesor)
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{
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// Get CompressedChannelMapping of the wrapped sensor. If the
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// wrapped sensor doesn't have one, use default mapping.
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// Default mapping: {0, 0, 0} for grayscale, identity mapping {1, 2, ..., n} otherwise.
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int[] wrappedMapping = null;
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int wrappedNumChannel = wrappedSenesor.GetObservationShape()[2];
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var sparseChannelSensor = m_WrappedSensor as ISparseChannelSensor;
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if (sparseChannelSensor != null)
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{
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wrappedMapping = sparseChannelSensor.GetCompressedChannelMapping();
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}
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if (wrappedMapping == null)
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{
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if (wrappedNumChannel == 1)
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{
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wrappedMapping = new[] { 0, 0, 0 };
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}
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else
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{
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wrappedMapping = Enumerable.Range(0, wrappedNumChannel).ToArray();
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}
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}
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// Construct stacked mapping using the mapping of wrapped sensor.
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// First pad the wrapped mapping to multiple of 3, then repeat
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// and add offset to each copy to form the stacked mapping.
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int paddedMapLength = (wrappedMapping.Length + 2) / 3 * 3;
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var compressionMapping = new int[paddedMapLength * m_NumStackedObservations];
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for (var i = 0; i < m_NumStackedObservations; i++)
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{
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var offset = wrappedNumChannel * i;
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for (var j = 0; j < paddedMapLength; j++)
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{
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if (j < wrappedMapping.Length)
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{
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compressionMapping[j + paddedMapLength * i] = wrappedMapping[j] >= 0 ? wrappedMapping[j] + offset : -1;
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}
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else
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{
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compressionMapping[j + paddedMapLength * i] = -1;
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}
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}
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}
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return compressionMapping;
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}
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}
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}
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