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35 行
1.9 KiB
35 行
1.9 KiB
namespace Unity.MLAgents.Inference
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{
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/// <summary>
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/// Contains the names of the input and output tensors for the Inference Brain.
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/// </summary>
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internal static class TensorNames
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{
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public const string BatchSizePlaceholder = "batch_size";
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public const string SequenceLengthPlaceholder = "sequence_length";
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public const string VectorObservationPlaceholder = "vector_observation";
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public const string RecurrentInPlaceholder = "recurrent_in";
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public const string recurrentInPlaceholderH = "recurrent_in_h";
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public const string recurrentInPlaceholderC = "recurrent_in_c";
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public const string VisualObservationPlaceholderPrefix = "visual_observation_";
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public const string PreviousActionPlaceholder = "prev_action";
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public const string ActionMaskPlaceholder = "action_masks";
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public const string RandomNormalEpsilonPlaceholder = "epsilon";
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public const string ValueEstimateOutput = "value_estimate";
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public const string RecurrentOutput = "recurrent_out";
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public const string recurrentOutputH = "recurrent_out_h";
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public const string recurrentOutputC = "recurrent_out_c";
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public const string MemorySize = "memory_size";
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public const string VersionNumber = "version_number";
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public const string ContinuousActionOutputShape = "continuous_action_output_shape";
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public const string DiscreteActionOutputShape = "discrete_action_output_shape";
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public const string ContinuousActionOutput = "continuous_actions";
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public const string DiscreteActionOutput = "discrete_actions";
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// Deprecated TensorNames entries for backward compatibility
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public const string IsContinuousControlDeprecated = "is_continuous_control";
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public const string ActionOutputDeprecated = "action";
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public const string ActionOutputShapeDeprecated = "action_output_shape";
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}
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}
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