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23 行
636 B
23 行
636 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using MLAgents;
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public class ReacherDecision : Decision {
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public override float[] Decide (List<float> state, List<Texture2D> observation, float reward, bool done, List<float> memory)
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{
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float[] action = new float[4];
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for (int i = 0; i < 4; i++) {
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action[i] = Random.Range(-1f, 1f);
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}
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return action;
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}
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public override List<float> MakeMemory (List<float> state, List<Texture2D> observation, float reward, bool done, List<float> memory)
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{
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return new List<float>();
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}
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}
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