18 行
536 B
18 行
536 B
using UnityEngine;
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public class WallJumpSettings : MonoBehaviour
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{
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[Header("Specific to WallJump")]
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public float agentRunSpeed;
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public float agentJumpHeight;
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//when a goal is scored the ground will use this material for a few seconds.
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public Material goalScoredMaterial;
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//when fail, the ground will use this material for a few seconds.
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public Material failMaterial;
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[HideInInspector]
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public float agentJumpVelocity = 777;
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[HideInInspector]
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public float agentJumpVelocityMaxChange = 10;
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}
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