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138 行
4.2 KiB
138 行
4.2 KiB
import uuid
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from mlagents_envs.side_channel import SideChannel, IncomingMessage, OutgoingMessage
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from mlagents_envs.side_channel.float_properties_channel import FloatPropertiesChannel
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from mlagents_envs.side_channel.raw_bytes_channel import RawBytesChannel
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from mlagents_envs.environment import UnityEnvironment
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class IntChannel(SideChannel):
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def __init__(self):
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self.list_int = []
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super().__init__(uuid.UUID("a85ba5c0-4f87-11ea-a517-784f4387d1f7"))
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def on_message_received(self, msg: IncomingMessage) -> None:
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val = msg.read_int32()
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self.list_int += [val]
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def send_int(self, value):
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msg = OutgoingMessage()
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msg.write_int32(value)
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super().queue_message_to_send(msg)
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def test_int_channel():
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sender = IntChannel()
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receiver = IntChannel()
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sender.send_int(5)
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sender.send_int(6)
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data = UnityEnvironment._generate_side_channel_data({sender.channel_id: sender})
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UnityEnvironment._parse_side_channel_message({receiver.channel_id: receiver}, data)
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assert receiver.list_int[0] == 5
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assert receiver.list_int[1] == 6
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def test_float_properties():
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sender = FloatPropertiesChannel()
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receiver = FloatPropertiesChannel()
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sender.set_property("prop1", 1.0)
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data = UnityEnvironment._generate_side_channel_data({sender.channel_id: sender})
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UnityEnvironment._parse_side_channel_message({receiver.channel_id: receiver}, data)
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val = receiver.get_property("prop1")
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assert val == 1.0
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val = receiver.get_property("prop2")
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assert val is None
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sender.set_property("prop2", 2.0)
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data = UnityEnvironment._generate_side_channel_data({sender.channel_id: sender})
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UnityEnvironment._parse_side_channel_message({receiver.channel_id: receiver}, data)
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val = receiver.get_property("prop1")
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assert val == 1.0
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val = receiver.get_property("prop2")
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assert val == 2.0
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assert len(receiver.list_properties()) == 2
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assert "prop1" in receiver.list_properties()
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assert "prop2" in receiver.list_properties()
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val = sender.get_property("prop1")
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assert val == 1.0
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assert receiver.get_property_dict_copy() == {"prop1": 1.0, "prop2": 2.0}
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assert receiver.get_property_dict_copy() == sender.get_property_dict_copy()
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def test_raw_bytes():
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guid = uuid.uuid4()
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sender = RawBytesChannel(guid)
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receiver = RawBytesChannel(guid)
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sender.send_raw_data("foo".encode("ascii"))
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sender.send_raw_data("bar".encode("ascii"))
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data = UnityEnvironment._generate_side_channel_data({sender.channel_id: sender})
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UnityEnvironment._parse_side_channel_message({receiver.channel_id: receiver}, data)
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messages = receiver.get_and_clear_received_messages()
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assert len(messages) == 2
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assert messages[0].decode("ascii") == "foo"
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assert messages[1].decode("ascii") == "bar"
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messages = receiver.get_and_clear_received_messages()
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assert len(messages) == 0
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def test_message_bool():
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vals = [True, False]
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msg_out = OutgoingMessage()
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for v in vals:
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msg_out.write_bool(v)
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msg_in = IncomingMessage(msg_out.buffer)
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read_vals = []
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for _ in range(len(vals)):
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read_vals.append(msg_in.read_bool())
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assert vals == read_vals
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def test_message_int32():
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val = 1337
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msg_out = OutgoingMessage()
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msg_out.write_int32(val)
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msg_in = IncomingMessage(msg_out.buffer)
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read_val = msg_in.read_int32()
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assert val == read_val
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def test_message_float32():
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val = 42.0
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msg_out = OutgoingMessage()
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msg_out.write_float32(val)
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msg_in = IncomingMessage(msg_out.buffer)
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read_val = msg_in.read_float32()
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# These won't be exactly equal in general, since python floats are 64-bit.
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assert val == read_val
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def test_message_string():
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val = "mlagents!"
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msg_out = OutgoingMessage()
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msg_out.write_string(val)
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msg_in = IncomingMessage(msg_out.buffer)
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read_val = msg_in.read_string()
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assert val == read_val
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def test_message_float_list():
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val = [1.0, 3.0, 9.0]
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msg_out = OutgoingMessage()
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msg_out.write_float32_list(val)
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msg_in = IncomingMessage(msg_out.buffer)
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read_val = msg_in.read_float32_list()
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# These won't be exactly equal in general, since python floats are 64-bit.
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assert val == read_val
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