您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
338 行
12 KiB
338 行
12 KiB
import random
|
|
from typing import Dict, List, Any, Tuple
|
|
import numpy as np
|
|
|
|
from mlagents_envs.base_env import (
|
|
ActionSpec,
|
|
ActionTuple,
|
|
BaseEnv,
|
|
BehaviorSpec,
|
|
SensorType,
|
|
DecisionSteps,
|
|
TerminalSteps,
|
|
BehaviorMapping,
|
|
)
|
|
from mlagents_envs.tests.test_rpc_utils import proto_from_steps_and_action
|
|
from mlagents_envs.communicator_objects.agent_info_action_pair_pb2 import (
|
|
AgentInfoActionPairProto,
|
|
)
|
|
|
|
OBS_SIZE = 1
|
|
VIS_OBS_SIZE = (20, 20, 3)
|
|
STEP_SIZE = 0.2
|
|
|
|
TIME_PENALTY = 0.01
|
|
MIN_STEPS = int(1.0 / STEP_SIZE) + 1
|
|
SUCCESS_REWARD = 1.0 + MIN_STEPS * TIME_PENALTY
|
|
|
|
|
|
def clamp(x, min_val, max_val):
|
|
return max(min_val, min(x, max_val))
|
|
|
|
|
|
class SimpleEnvironment(BaseEnv):
|
|
"""
|
|
Very simple "game" - the agent has a position on [-1, 1], gets a reward of 1 if it reaches 1, and a reward of -1 if
|
|
it reaches -1. The position is incremented by the action amount (clamped to [-step_size, step_size]).
|
|
"""
|
|
|
|
def __init__(
|
|
self,
|
|
brain_names,
|
|
step_size=STEP_SIZE,
|
|
num_visual=0,
|
|
num_vector=1,
|
|
vis_obs_size=VIS_OBS_SIZE,
|
|
vec_obs_size=OBS_SIZE,
|
|
action_sizes=(1, 0),
|
|
):
|
|
super().__init__()
|
|
self.num_visual = num_visual
|
|
self.num_vector = num_vector
|
|
self.vis_obs_size = vis_obs_size
|
|
self.vec_obs_size = vec_obs_size
|
|
sensor_types = [
|
|
SensorType.OBSERVATION for _ in range(len(self._make_obs_spec()))
|
|
]
|
|
continuous_action_size, discrete_action_size = action_sizes
|
|
discrete_tuple = tuple(2 for _ in range(discrete_action_size))
|
|
action_spec = ActionSpec(continuous_action_size, discrete_tuple)
|
|
self.total_action_size = (
|
|
continuous_action_size + discrete_action_size
|
|
) # to set the goals/positions
|
|
self.action_spec = action_spec
|
|
self.behavior_spec = BehaviorSpec(
|
|
self._make_obs_spec(), sensor_types, action_spec
|
|
)
|
|
self.action_spec = action_spec
|
|
self.names = brain_names
|
|
self.positions: Dict[str, List[float]] = {}
|
|
self.step_count: Dict[str, float] = {}
|
|
self.random = random.Random(str(self.behavior_spec))
|
|
self.goal: Dict[str, int] = {}
|
|
self.action = {}
|
|
self.rewards: Dict[str, float] = {}
|
|
self.final_rewards: Dict[str, List[float]] = {}
|
|
self.step_result: Dict[str, Tuple[DecisionSteps, TerminalSteps]] = {}
|
|
self.agent_id: Dict[str, int] = {}
|
|
self.step_size = step_size # defines the difficulty of the test
|
|
|
|
for name in self.names:
|
|
self.agent_id[name] = 0
|
|
self.goal[name] = self.random.choice([-1, 1])
|
|
self.rewards[name] = 0
|
|
self.final_rewards[name] = []
|
|
self._reset_agent(name)
|
|
self.action[name] = None
|
|
self.step_result[name] = None
|
|
|
|
def _make_obs_spec(self) -> List[Any]:
|
|
obs_spec: List[Any] = []
|
|
for _ in range(self.num_vector):
|
|
obs_spec.append((self.vec_obs_size,))
|
|
for _ in range(self.num_visual):
|
|
obs_spec.append(self.vis_obs_size)
|
|
return obs_spec
|
|
|
|
def _make_obs(self, value: float) -> List[np.ndarray]:
|
|
obs = []
|
|
for _ in range(self.num_vector):
|
|
obs.append(np.ones((1, self.vec_obs_size), dtype=np.float32) * value)
|
|
for _ in range(self.num_visual):
|
|
obs.append(np.ones((1,) + self.vis_obs_size, dtype=np.float32) * value)
|
|
return obs
|
|
|
|
@property
|
|
def behavior_specs(self):
|
|
behavior_dict = {}
|
|
for n in self.names:
|
|
behavior_dict[n] = self.behavior_spec
|
|
return BehaviorMapping(behavior_dict)
|
|
|
|
def set_action_for_agent(self, behavior_name, agent_id, action):
|
|
pass
|
|
|
|
def set_actions(self, behavior_name, action):
|
|
self.action[behavior_name] = action
|
|
|
|
def get_steps(self, behavior_name):
|
|
return self.step_result[behavior_name]
|
|
|
|
def _take_action(self, name: str) -> bool:
|
|
deltas = []
|
|
_act = self.action[name]
|
|
if self.action_spec.continuous_size > 0:
|
|
for _cont in _act.continuous[0]:
|
|
deltas.append(_cont)
|
|
if self.action_spec.discrete_size > 0:
|
|
for _disc in _act.discrete[0]:
|
|
deltas.append(1 if _disc else -1)
|
|
for i, _delta in enumerate(deltas):
|
|
_delta = clamp(_delta, -self.step_size, self.step_size)
|
|
self.positions[name][i] += _delta
|
|
self.positions[name][i] = clamp(self.positions[name][i], -1, 1)
|
|
self.step_count[name] += 1
|
|
# Both must be in 1.0 to be done
|
|
done = all(pos >= 1.0 or pos <= -1.0 for pos in self.positions[name])
|
|
return done
|
|
|
|
def _generate_mask(self):
|
|
action_mask = None
|
|
if self.action_spec.discrete_size > 0:
|
|
# LL-Python API will return an empty dim if there is only 1 agent.
|
|
ndmask = np.array(
|
|
2 * self.action_spec.discrete_size * [False], dtype=np.bool
|
|
)
|
|
ndmask = np.expand_dims(ndmask, axis=0)
|
|
action_mask = [ndmask]
|
|
return action_mask
|
|
|
|
def _compute_reward(self, name: str, done: bool) -> float:
|
|
if done:
|
|
reward = 0.0
|
|
for _pos in self.positions[name]:
|
|
reward += (SUCCESS_REWARD * _pos * self.goal[name]) / len(
|
|
self.positions[name]
|
|
)
|
|
else:
|
|
reward = -TIME_PENALTY
|
|
return reward
|
|
|
|
def _reset_agent(self, name):
|
|
self.goal[name] = self.random.choice([-1, 1])
|
|
self.positions[name] = [0.0 for _ in range(self.total_action_size)]
|
|
self.step_count[name] = 0
|
|
self.rewards[name] = 0
|
|
self.agent_id[name] = self.agent_id[name] + 1
|
|
|
|
def _make_batched_step(
|
|
self, name: str, done: bool, reward: float
|
|
) -> Tuple[DecisionSteps, TerminalSteps]:
|
|
m_vector_obs = self._make_obs(self.goal[name])
|
|
m_reward = np.array([reward], dtype=np.float32)
|
|
m_agent_id = np.array([self.agent_id[name]], dtype=np.int32)
|
|
action_mask = self._generate_mask()
|
|
decision_step = DecisionSteps(m_vector_obs, m_reward, m_agent_id, action_mask)
|
|
terminal_step = TerminalSteps.empty(self.behavior_spec)
|
|
if done:
|
|
self.final_rewards[name].append(self.rewards[name])
|
|
self._reset_agent(name)
|
|
new_vector_obs = self._make_obs(self.goal[name])
|
|
(
|
|
new_reward,
|
|
new_done,
|
|
new_agent_id,
|
|
new_action_mask,
|
|
) = self._construct_reset_step(name)
|
|
|
|
decision_step = DecisionSteps(
|
|
new_vector_obs, new_reward, new_agent_id, new_action_mask
|
|
)
|
|
terminal_step = TerminalSteps(
|
|
m_vector_obs, m_reward, np.array([False], dtype=np.bool), m_agent_id
|
|
)
|
|
return (decision_step, terminal_step)
|
|
|
|
def _construct_reset_step(
|
|
self, name: str
|
|
) -> Tuple[np.ndarray, np.ndarray, np.ndarray, np.ndarray]:
|
|
new_reward = np.array([0.0], dtype=np.float32)
|
|
new_done = np.array([False], dtype=np.bool)
|
|
new_agent_id = np.array([self.agent_id[name]], dtype=np.int32)
|
|
new_action_mask = self._generate_mask()
|
|
return new_reward, new_done, new_agent_id, new_action_mask
|
|
|
|
def step(self) -> None:
|
|
assert all(action is not None for action in self.action.values())
|
|
for name in self.names:
|
|
|
|
done = self._take_action(name)
|
|
reward = self._compute_reward(name, done)
|
|
self.rewards[name] += reward
|
|
self.step_result[name] = self._make_batched_step(name, done, reward)
|
|
|
|
def reset(self) -> None: # type: ignore
|
|
for name in self.names:
|
|
self._reset_agent(name)
|
|
self.step_result[name] = self._make_batched_step(name, False, 0.0)
|
|
|
|
@property
|
|
def reset_parameters(self) -> Dict[str, str]:
|
|
return {}
|
|
|
|
def close(self):
|
|
pass
|
|
|
|
|
|
class MemoryEnvironment(SimpleEnvironment):
|
|
def __init__(self, brain_names, action_sizes=(1, 0), step_size=0.2):
|
|
super().__init__(brain_names, action_sizes=action_sizes, step_size=step_size)
|
|
# Number of steps to reveal the goal for. Lower is harder. Should be
|
|
# less than 1/step_size to force agent to use memory
|
|
self.num_show_steps = 2
|
|
|
|
def _make_batched_step(
|
|
self, name: str, done: bool, reward: float
|
|
) -> Tuple[DecisionSteps, TerminalSteps]:
|
|
recurrent_obs_val = (
|
|
self.goal[name] if self.step_count[name] <= self.num_show_steps else 0
|
|
)
|
|
m_vector_obs = self._make_obs(recurrent_obs_val)
|
|
m_reward = np.array([reward], dtype=np.float32)
|
|
m_agent_id = np.array([self.agent_id[name]], dtype=np.int32)
|
|
action_mask = self._generate_mask()
|
|
decision_step = DecisionSteps(m_vector_obs, m_reward, m_agent_id, action_mask)
|
|
terminal_step = TerminalSteps.empty(self.behavior_spec)
|
|
if done:
|
|
self.final_rewards[name].append(self.rewards[name])
|
|
self._reset_agent(name)
|
|
recurrent_obs_val = (
|
|
self.goal[name] if self.step_count[name] <= self.num_show_steps else 0
|
|
)
|
|
new_vector_obs = self._make_obs(recurrent_obs_val)
|
|
(
|
|
new_reward,
|
|
new_done,
|
|
new_agent_id,
|
|
new_action_mask,
|
|
) = self._construct_reset_step(name)
|
|
decision_step = DecisionSteps(
|
|
new_vector_obs, new_reward, new_agent_id, new_action_mask
|
|
)
|
|
terminal_step = TerminalSteps(
|
|
m_vector_obs, m_reward, np.array([False], dtype=np.bool), m_agent_id
|
|
)
|
|
return (decision_step, terminal_step)
|
|
|
|
|
|
class RecordEnvironment(SimpleEnvironment):
|
|
def __init__(
|
|
self,
|
|
brain_names,
|
|
step_size=0.2,
|
|
num_visual=0,
|
|
num_vector=1,
|
|
action_sizes=(1, 0),
|
|
n_demos=30,
|
|
):
|
|
super().__init__(
|
|
brain_names,
|
|
step_size=step_size,
|
|
num_visual=num_visual,
|
|
num_vector=num_vector,
|
|
action_sizes=action_sizes,
|
|
)
|
|
self.demonstration_protos: Dict[str, List[AgentInfoActionPairProto]] = {}
|
|
self.n_demos = n_demos
|
|
for name in self.names:
|
|
self.demonstration_protos[name] = []
|
|
|
|
def step(self) -> None:
|
|
super().step()
|
|
for name in self.names:
|
|
discrete_actions = (
|
|
self.action[name].discrete
|
|
if self.action_spec.discrete_size > 0
|
|
else None
|
|
)
|
|
continuous_actions = (
|
|
self.action[name].continuous
|
|
if self.action_spec.continuous_size > 0
|
|
else None
|
|
)
|
|
self.demonstration_protos[name] += proto_from_steps_and_action(
|
|
self.step_result[name][0],
|
|
self.step_result[name][1],
|
|
continuous_actions,
|
|
discrete_actions,
|
|
)
|
|
self.demonstration_protos[name] = self.demonstration_protos[name][
|
|
-self.n_demos :
|
|
]
|
|
|
|
def solve(self) -> None:
|
|
self.reset()
|
|
for _ in range(self.n_demos):
|
|
for name in self.names:
|
|
if self.action_spec.discrete_size > 0:
|
|
self.action[name] = ActionTuple(
|
|
np.array([], dtype=np.float32),
|
|
np.array(
|
|
[[1]] if self.goal[name] > 0 else [[0]], dtype=np.int32
|
|
),
|
|
)
|
|
else:
|
|
self.action[name] = ActionTuple(
|
|
np.array([[float(self.goal[name])]], dtype=np.float32),
|
|
np.array([], dtype=np.int32),
|
|
)
|
|
self.step()
|
|
|
|
|
|
class UnexpectedExceptionEnvironment(SimpleEnvironment):
|
|
def __init__(self, brain_names, use_discrete, to_raise):
|
|
super().__init__(brain_names, use_discrete)
|
|
self.to_raise = to_raise
|
|
|
|
def step(self) -> None:
|
|
raise self.to_raise()
|