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124 行
4.3 KiB
124 行
4.3 KiB
using Unity.MLAgents.Integrations.Match3;
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namespace Unity.MLAgentsExamples
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{
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public class Match3ExampleActuator : Match3Actuator
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{
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private Match3Board m_Board;
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Match3Board Board => m_Board;
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public Match3ExampleActuator(Match3Board board,
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bool forceHeuristic,
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string name,
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int seed
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)
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: base(board, forceHeuristic, seed, name)
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{
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m_Board = board;
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}
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protected override int EvalMovePoints(Move move)
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{
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var pointsByType = new[] { Board.BasicCellPoints, Board.SpecialCell1Points, Board.SpecialCell2Points };
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// Counts the expected points for making the move.
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var moveVal = Board.GetCellType(move.Row, move.Column);
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var moveSpecial = Board.GetSpecialType(move.Row, move.Column);
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var (otherRow, otherCol) = move.OtherCell();
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var oppositeVal = Board.GetCellType(otherRow, otherCol);
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var oppositeSpecial = Board.GetSpecialType(otherRow, otherCol);
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int movePoints = EvalHalfMove(
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otherRow, otherCol, moveVal, moveSpecial, move.Direction, pointsByType
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);
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int otherPoints = EvalHalfMove(
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move.Row, move.Column, oppositeVal, oppositeSpecial, move.OtherDirection(), pointsByType
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);
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return movePoints + otherPoints;
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}
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int EvalHalfMove(int newRow, int newCol, int newValue, int newSpecial, Direction incomingDirection, int[] pointsByType)
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{
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// This is a essentially a duplicate of AbstractBoard.CheckHalfMove but also counts the points for the move.
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var currentBoardSize = Board.GetCurrentBoardSize();
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int matchedLeft = 0, matchedRight = 0, matchedUp = 0, matchedDown = 0;
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int scoreLeft = 0, scoreRight = 0, scoreUp = 0, scoreDown = 0;
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if (incomingDirection != Direction.Right)
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{
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for (var c = newCol - 1; c >= 0; c--)
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{
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if (Board.GetCellType(newRow, c) == newValue)
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{
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matchedLeft++;
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scoreLeft += pointsByType[Board.GetSpecialType(newRow, c)];
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}
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else
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break;
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}
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}
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if (incomingDirection != Direction.Left)
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{
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for (var c = newCol + 1; c < currentBoardSize.Columns; c++)
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{
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if (Board.GetCellType(newRow, c) == newValue)
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{
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matchedRight++;
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scoreRight += pointsByType[Board.GetSpecialType(newRow, c)];
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}
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else
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break;
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}
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}
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if (incomingDirection != Direction.Down)
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{
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for (var r = newRow + 1; r < currentBoardSize.Rows; r++)
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{
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if (Board.GetCellType(r, newCol) == newValue)
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{
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matchedUp++;
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scoreUp += pointsByType[Board.GetSpecialType(r, newCol)];
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}
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else
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break;
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}
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}
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if (incomingDirection != Direction.Up)
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{
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for (var r = newRow - 1; r >= 0; r--)
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{
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if (Board.GetCellType(r, newCol) == newValue)
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{
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matchedDown++;
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scoreDown += pointsByType[Board.GetSpecialType(r, newCol)];
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}
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else
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break;
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}
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}
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if ((matchedUp + matchedDown >= 2) || (matchedLeft + matchedRight >= 2))
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{
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// It's a match. Start from counting the piece being moved
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var totalScore = pointsByType[newSpecial];
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if (matchedUp + matchedDown >= 2)
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{
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totalScore += scoreUp + scoreDown;
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}
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if (matchedLeft + matchedRight >= 2)
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{
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totalScore += scoreLeft + scoreRight;
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}
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return totalScore;
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}
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return 0;
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}
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}
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}
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