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103 行
2.9 KiB
103 行
2.9 KiB
using System;
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using System.Reflection;
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namespace Unity.MLAgents.Sensors.Reflection
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{
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/// <summary>
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/// Construction info for a ReflectionSensorBase.
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/// </summary>
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internal struct ReflectionSensorInfo
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{
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public object Object;
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public FieldInfo FieldInfo;
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public PropertyInfo PropertyInfo;
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public ObservableAttribute ObservableAttribute;
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public string SensorName;
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public Type GetMemberType()
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{
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return FieldInfo != null ? FieldInfo.FieldType : PropertyInfo.PropertyType;
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}
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}
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/// <summary>
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/// Abstract base class for reflection-based sensors.
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/// </summary>
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internal abstract class ReflectionSensorBase : ISensor
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{
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protected object m_Object;
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// Exactly one of m_FieldInfo and m_PropertyInfo should be non-null.
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protected FieldInfo m_FieldInfo;
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protected PropertyInfo m_PropertyInfo;
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// Not currently used, but might want later.
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protected ObservableAttribute m_ObservableAttribute;
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// Cached sensor names and shapes.
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string m_SensorName;
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int[] m_Shape;
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public ReflectionSensorBase(ReflectionSensorInfo reflectionSensorInfo, int size)
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{
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m_Object = reflectionSensorInfo.Object;
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m_FieldInfo = reflectionSensorInfo.FieldInfo;
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m_PropertyInfo = reflectionSensorInfo.PropertyInfo;
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m_ObservableAttribute = reflectionSensorInfo.ObservableAttribute;
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m_SensorName = reflectionSensorInfo.SensorName;
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m_Shape = new[] {size};
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}
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/// <inheritdoc/>
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public int[] GetObservationShape()
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{
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return m_Shape;
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}
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/// <inheritdoc/>
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public int Write(ObservationWriter writer)
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{
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WriteReflectedField(writer);
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return m_Shape[0];
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}
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internal abstract void WriteReflectedField(ObservationWriter writer);
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/// <summary>
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/// Get either the reflected field, or return the reflected property.
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/// This should be used by implementations in their WriteReflectedField() method.
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/// </summary>
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/// <returns></returns>
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protected object GetReflectedValue()
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{
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return m_FieldInfo != null ?
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m_FieldInfo.GetValue(m_Object) :
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m_PropertyInfo.GetMethod.Invoke(m_Object, null);
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}
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/// <inheritdoc/>
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public byte[] GetCompressedObservation()
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{
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return null;
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}
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/// <inheritdoc/>
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public void Update() {}
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/// <inheritdoc/>
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public void Reset() {}
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/// <inheritdoc/>
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public SensorCompressionType GetCompressionType()
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{
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return SensorCompressionType.None;
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}
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/// <inheritdoc/>
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public string GetName()
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{
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return m_SensorName;
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}
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}
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}
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