Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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// <auto-generated>
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: mlagents/envs/communicator_objects/unity_to_external.proto
// </auto-generated>
#pragma warning disable 1591
#region Designer generated code
using grpc = global::Grpc.Core;
namespace MLAgents.CommunicatorObjects {
public static partial class UnityToExternal
{
static readonly string __ServiceName = "communicator_objects.UnityToExternal";
static readonly grpc::Marshaller<global::MLAgents.CommunicatorObjects.UnityMessage> __Marshaller_UnityMessage = grpc::Marshallers.Create((arg) => global::Google.Protobuf.MessageExtensions.ToByteArray(arg), global::MLAgents.CommunicatorObjects.UnityMessage.Parser.ParseFrom);
static readonly grpc::Method<global::MLAgents.CommunicatorObjects.UnityMessage, global::MLAgents.CommunicatorObjects.UnityMessage> __Method_Exchange = new grpc::Method<global::MLAgents.CommunicatorObjects.UnityMessage, global::MLAgents.CommunicatorObjects.UnityMessage>(
grpc::MethodType.Unary,
__ServiceName,
"Exchange",
__Marshaller_UnityMessage,
__Marshaller_UnityMessage);
/// <summary>Service descriptor</summary>
public static global::Google.Protobuf.Reflection.ServiceDescriptor Descriptor
{
get { return global::MLAgents.CommunicatorObjects.UnityToExternalReflection.Descriptor.Services[0]; }
}
/// <summary>Base class for server-side implementations of UnityToExternal</summary>
public abstract partial class UnityToExternalBase
{
/// <summary>
/// Sends the academy parameters
/// </summary>
/// <param name="request">The request received from the client.</param>
/// <param name="context">The context of the server-side call handler being invoked.</param>
/// <returns>The response to send back to the client (wrapped by a task).</returns>
public virtual global::System.Threading.Tasks.Task<global::MLAgents.CommunicatorObjects.UnityMessage> Exchange(global::MLAgents.CommunicatorObjects.UnityMessage request, grpc::ServerCallContext context)
{
throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
}
}
/// <summary>Client for UnityToExternal</summary>
public partial class UnityToExternalClient : grpc::ClientBase<UnityToExternalClient>
{
/// <summary>Creates a new client for UnityToExternal</summary>
/// <param name="channel">The channel to use to make remote calls.</param>
public UnityToExternalClient(grpc::Channel channel) : base(channel)
{
}
/// <summary>Creates a new client for UnityToExternal that uses a custom <c>CallInvoker</c>.</summary>
/// <param name="callInvoker">The callInvoker to use to make remote calls.</param>
public UnityToExternalClient(grpc::CallInvoker callInvoker) : base(callInvoker)
{
}
/// <summary>Protected parameterless constructor to allow creation of test doubles.</summary>
protected UnityToExternalClient() : base()
{
}
/// <summary>Protected constructor to allow creation of configured clients.</summary>
/// <param name="configuration">The client configuration.</param>
protected UnityToExternalClient(ClientBaseConfiguration configuration) : base(configuration)
{
}
/// <summary>
/// Sends the academy parameters
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param>
/// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param>
/// <param name="cancellationToken">An optional token for canceling the call.</param>
/// <returns>The response received from the server.</returns>
public virtual global::MLAgents.CommunicatorObjects.UnityMessage Exchange(global::MLAgents.CommunicatorObjects.UnityMessage request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return Exchange(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
/// <summary>
/// Sends the academy parameters
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="options">The options for the call.</param>
/// <returns>The response received from the server.</returns>
public virtual global::MLAgents.CommunicatorObjects.UnityMessage Exchange(global::MLAgents.CommunicatorObjects.UnityMessage request, grpc::CallOptions options)
{
return CallInvoker.BlockingUnaryCall(__Method_Exchange, null, options, request);
}
/// <summary>
/// Sends the academy parameters
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param>
/// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param>
/// <param name="cancellationToken">An optional token for canceling the call.</param>
/// <returns>The call object.</returns>
public virtual grpc::AsyncUnaryCall<global::MLAgents.CommunicatorObjects.UnityMessage> ExchangeAsync(global::MLAgents.CommunicatorObjects.UnityMessage request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return ExchangeAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
/// <summary>
/// Sends the academy parameters
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="options">The options for the call.</param>
/// <returns>The call object.</returns>
public virtual grpc::AsyncUnaryCall<global::MLAgents.CommunicatorObjects.UnityMessage> ExchangeAsync(global::MLAgents.CommunicatorObjects.UnityMessage request, grpc::CallOptions options)
{
return CallInvoker.AsyncUnaryCall(__Method_Exchange, null, options, request);
}
/// <summary>Creates a new instance of client from given <c>ClientBaseConfiguration</c>.</summary>
protected override UnityToExternalClient NewInstance(ClientBaseConfiguration configuration)
{
return new UnityToExternalClient(configuration);
}
}
/// <summary>Creates service definition that can be registered with a server</summary>
/// <param name="serviceImpl">An object implementing the server-side handling logic.</param>
public static grpc::ServerServiceDefinition BindService(UnityToExternalBase serviceImpl)
{
return grpc::ServerServiceDefinition.CreateBuilder()
.AddMethod(__Method_Exchange, serviceImpl.Exchange).Build();
}
}
}
#endregion