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27 行
996 B
27 行
996 B
using UnityEngine;
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using UnityEditor;
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namespace MLAgents
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{
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/// <summary>
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/// CustomEditor for the LearningBrain class. Defines the default Inspector view for a
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/// LearningBrain.
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/// Shows the BrainParameters of the Brain and expose a tool to deep copy BrainParameters
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/// between brains. Also exposes a drag box for the Model that will be used by the
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/// LearningBrain.
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/// </summary>
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[CustomEditor(typeof(LearningBrain))]
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public class LearningBrainEditor : BrainEditor
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{
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public override void OnInspectorGUI()
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{
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EditorGUILayout.LabelField("Learning Brain", EditorStyles.boldLabel);
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var brain = (LearningBrain) target;
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var serializedBrain = serializedObject;
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base.OnInspectorGUI();
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serializedBrain.Update();
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EditorGUILayout.PropertyField(serializedBrain.FindProperty("graphModel"), true);
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serializedBrain.ApplyModifiedProperties();
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}
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}
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}
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