Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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44 行
1.2 KiB

using UnityEngine;
public class PyramidSwitch : MonoBehaviour
{
public Material onMaterial;
public Material offMaterial;
public GameObject myButton;
bool m_State;
GameObject m_Area;
PyramidArea m_AreaComponent;
int m_PyramidIndex;
public bool GetState()
{
return m_State;
}
void Start()
{
m_Area = gameObject.transform.parent.gameObject;
m_AreaComponent = m_Area.GetComponent<PyramidArea>();
}
public void ResetSwitch(int spawnAreaIndex, int pyramidSpawnIndex)
{
m_AreaComponent.PlaceObject(gameObject, spawnAreaIndex);
m_State = false;
m_PyramidIndex = pyramidSpawnIndex;
tag = "switchOff";
transform.rotation = Quaternion.Euler(0f, 0f, 0f);
myButton.GetComponent<Renderer>().material = offMaterial;
}
void OnCollisionEnter(Collision other)
{
if (other.gameObject.CompareTag("agent") && m_State == false)
{
myButton.GetComponent<Renderer>().material = onMaterial;
m_State = true;
m_AreaComponent.CreatePyramid(1, m_PyramidIndex);
tag = "switchOn";
}
}
}