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41 行
1.1 KiB
41 行
1.1 KiB
using System;
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using UnityEditor;
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using UnityEngine;
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using UnityEditor.Build.Reporting;
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namespace MLAgents
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{
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public class StandaloneBuildTest
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{
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public static void BuildStandalonePlayerOSX()
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{
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string[] scenes = { "Assets/ML-Agents/Examples/3DBall/Scenes/3DBall.unity" };
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var buildResult = BuildPipeline.BuildPlayer(scenes, "testPlayer", BuildTarget.StandaloneOSX, BuildOptions.None);
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var isOk = buildResult.summary.result == BuildResult.Succeeded;
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var error = "";
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foreach (var stepInfo in buildResult.steps)
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{
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foreach (var msg in stepInfo.messages)
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{
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if (msg.type != LogType.Log && msg.type != LogType.Warning)
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{
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error += msg.content + "\n";
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}
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}
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}
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if (isOk)
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{
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EditorApplication.Exit(0);
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}
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else
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{
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Console.Error.WriteLine(error);
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EditorApplication.Exit(1);
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}
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Debug.Log(error);
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}
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}
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}
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