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121 行
3.8 KiB
121 行
3.8 KiB
using UnityEngine;
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using UnityEngine.Serialization;
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namespace MLAgents.Sensors
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{
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/// <summary>
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/// A SensorComponent that creates a <see cref="CameraSensor"/>.
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/// </summary>
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[AddComponentMenu("ML Agents/Camera Sensor", (int)MenuGroup.Sensors)]
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public class CameraSensorComponent : SensorComponent
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{
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[HideInInspector, SerializeField, FormerlySerializedAs("camera")]
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Camera m_Camera;
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CameraSensor m_Sensor;
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/// <summary>
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/// Camera object that provides the data to the sensor.
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/// </summary>
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public new Camera camera
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{
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get { return m_Camera; }
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set { m_Camera = value; UpdateSensor(); }
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}
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[HideInInspector, SerializeField, FormerlySerializedAs("sensorName")]
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string m_SensorName = "CameraSensor";
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/// <summary>
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/// Name of the generated <see cref="CameraSensor"/> object.
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/// Note that changing this at runtime does not affect how the Agent sorts the sensors.
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/// </summary>
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public string sensorName
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{
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get { return m_SensorName; }
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set { m_SensorName = value; }
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}
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[HideInInspector, SerializeField, FormerlySerializedAs("width")]
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int m_Width = 84;
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/// <summary>
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/// Width of the generated observation.
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/// Note that changing this after the sensor is created has no effect.
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/// </summary>
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public int width
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{
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get { return m_Width; }
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set { m_Width = value; }
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}
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[HideInInspector, SerializeField, FormerlySerializedAs("height")]
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int m_Height = 84;
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/// <summary>
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/// Height of the generated observation.
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/// Note that changing this after the sensor is created has no effect.
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/// </summary>
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public int height
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{
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get { return m_Height; }
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set { m_Height = value; }
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}
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[HideInInspector, SerializeField, FormerlySerializedAs("grayscale")]
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bool m_Grayscale;
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/// <summary>
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/// Whether to generate grayscale images or color.
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/// Note that changing this after the sensor is created has no effect.
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/// </summary>
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public bool grayscale
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{
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get { return m_Grayscale; }
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set { m_Grayscale = value; }
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}
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[HideInInspector, SerializeField, FormerlySerializedAs("compression")]
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SensorCompressionType m_Compression = SensorCompressionType.PNG;
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/// <summary>
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/// The compression type to use for the sensor.
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/// </summary>
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public SensorCompressionType compression
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{
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get { return m_Compression; }
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set { m_Compression = value; UpdateSensor(); }
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}
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/// <summary>
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/// Creates the <see cref="CameraSensor"/>
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/// </summary>
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/// <returns>The created <see cref="CameraSensor"/> object for this component.</returns>
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public override ISensor CreateSensor()
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{
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m_Sensor = new CameraSensor(m_Camera, m_Width, m_Height, grayscale, m_SensorName, compression);
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return m_Sensor;
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}
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/// <summary>
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/// Computes the observation shape of the sensor.
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/// </summary>
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/// <returns>The observation shape of the associated <see cref="CameraSensor"/> object.</returns>
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public override int[] GetObservationShape()
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{
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return CameraSensor.GenerateShape(m_Width, m_Height, grayscale);
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}
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/// <summary>
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/// Update fields that are safe to change on the Sensor at runtime.
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/// </summary>
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internal void UpdateSensor()
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{
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if (m_Sensor != null)
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{
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m_Sensor.camera = m_Camera;
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m_Sensor.compressionType = m_Compression;
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}
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}
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}
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}
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