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150 行
4.9 KiB
150 行
4.9 KiB
using System;
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namespace Unity.MLAgents.Sensors
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{
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/// <summary>
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/// Sensor that wraps around another Sensor to provide temporal stacking.
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/// Conceptually, consecutive observations are stored left-to-right, which is how they're output
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/// For example, 4 stacked sets of observations would be output like
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/// | t = now - 3 | t = now -3 | t = now - 2 | t = now |
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/// Internally, a circular buffer of arrays is used. The m_CurrentIndex represents the most recent observation.
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///
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/// Currently, compressed and multidimensional observations are not supported.
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/// </summary>
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public class StackingSensor : ISensor
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{
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/// <summary>
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/// The wrapped sensor.
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/// </summary>
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ISensor m_WrappedSensor;
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/// <summary>
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/// Number of stacks to save
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/// </summary>
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int m_NumStackedObservations;
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int m_UnstackedObservationSize;
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string m_Name;
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int[] m_Shape;
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/// <summary>
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/// Buffer of previous observations
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/// </summary>
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float[][] m_StackedObservations;
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int m_CurrentIndex;
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ObservationWriter m_LocalWriter = new ObservationWriter();
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/// <summary>
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/// Initializes the sensor.
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/// </summary>
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/// <param name="wrapped">The wrapped sensor.</param>
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/// <param name="numStackedObservations">Number of stacked observations to keep.</param>
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public StackingSensor(ISensor wrapped, int numStackedObservations)
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{
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// TODO ensure numStackedObservations > 1
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m_WrappedSensor = wrapped;
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m_NumStackedObservations = numStackedObservations;
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m_Name = $"StackingSensor_size{numStackedObservations}_{wrapped.GetName()}";
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if (wrapped.GetCompressionType() != SensorCompressionType.None)
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{
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throw new UnityAgentsException("StackingSensor doesn't support compressed observations.'");
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}
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var shape = wrapped.GetObservationShape();
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if (shape.Length != 1)
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{
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throw new UnityAgentsException("Only 1-D observations are supported by StackingSensor");
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}
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m_Shape = new int[shape.Length];
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m_UnstackedObservationSize = wrapped.ObservationSize();
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for (int d = 0; d < shape.Length; d++)
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{
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m_Shape[d] = shape[d];
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}
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// TODO support arbitrary stacking dimension
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m_Shape[0] *= numStackedObservations;
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m_StackedObservations = new float[numStackedObservations][];
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for (var i = 0; i < numStackedObservations; i++)
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{
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m_StackedObservations[i] = new float[m_UnstackedObservationSize];
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}
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}
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/// <inheritdoc/>
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public int Write(ObservationWriter writer)
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{
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// First, call the wrapped sensor's write method. Make sure to use our own writer, not the passed one.
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var wrappedShape = m_WrappedSensor.GetObservationShape();
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m_LocalWriter.SetTarget(m_StackedObservations[m_CurrentIndex], wrappedShape, 0);
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m_WrappedSensor.Write(m_LocalWriter);
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// Now write the saved observations (oldest first)
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var numWritten = 0;
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for (var i = 0; i < m_NumStackedObservations; i++)
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{
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var obsIndex = (m_CurrentIndex + 1 + i) % m_NumStackedObservations;
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writer.AddRange(m_StackedObservations[obsIndex], numWritten);
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numWritten += m_UnstackedObservationSize;
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}
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return numWritten;
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}
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/// <summary>
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/// Updates the index of the "current" buffer.
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/// </summary>
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public void Update()
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{
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m_WrappedSensor.Update();
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m_CurrentIndex = (m_CurrentIndex + 1) % m_NumStackedObservations;
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}
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/// <inheritdoc/>
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public void Reset()
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{
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m_WrappedSensor.Reset();
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// Zero out the buffer.
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for (var i = 0; i < m_NumStackedObservations; i++)
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{
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Array.Clear(m_StackedObservations[i], 0, m_StackedObservations[i].Length);
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}
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}
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/// <inheritdoc/>
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public int[] GetObservationShape()
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{
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return m_Shape;
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}
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/// <inheritdoc/>
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public string GetName()
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{
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return m_Name;
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}
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/// <inheritdoc/>
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public virtual byte[] GetCompressedObservation()
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{
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return null;
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}
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/// <inheritdoc/>
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public virtual SensorCompressionType GetCompressionType()
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{
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return SensorCompressionType.None;
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}
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/// <inheritdoc/>
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public SensorType GetSensorType()
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{
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return SensorType.Observation;
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}
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// TODO support stacked compressed observations (byte stream)
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}
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}
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