Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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using System;
using UnityEngine;
namespace MLAgents.Sensor
{
/// <summary>
/// Editor components for creating Sensors. Generally an ISensor implementation should have a corresponding
/// SensorComponent to create it.
/// </summary>
public abstract class SensorComponent : MonoBehaviour
{
/// <summary>
/// Create the ISensor. This is called by the Agent when it is initialized.
/// </summary>
/// <returns></returns>
public abstract ISensor CreateSensor();
/// <summary>
/// Returns the shape of the sensor observations that will be created.
/// </summary>
/// <returns></returns>
public abstract int[] GetObservationShape();
public virtual bool IsVisual()
{
var shape = GetObservationShape();
return shape.Length == 3;
}
public virtual bool IsVector()
{
var shape = GetObservationShape();
return shape.Length == 1;
}
}
}