您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
50 行
1.3 KiB
50 行
1.3 KiB
using System;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using MLAgents;
|
|
using MLAgents.SideChannels;
|
|
|
|
public class CubeWarSettings : MonoBehaviour
|
|
{
|
|
[HideInInspector]
|
|
public GameObject[] agents;
|
|
[HideInInspector]
|
|
public CubeWarArea[] listArea;
|
|
|
|
public int totalScore;
|
|
public Text scoreText;
|
|
|
|
//StatsSideChannel m_statsSideChannel;
|
|
|
|
// public void Awake()
|
|
// {
|
|
// Academy.Instance.OnEnvironmentReset += EnvironmentReset;
|
|
// m_statsSideChannel = Academy.Instance.GetSideChannel<StatsSideChannel>();
|
|
// }
|
|
|
|
// public void EnvironmentReset()
|
|
// {
|
|
//
|
|
// agents = GameObject.FindGameObjectsWithTag("agent");
|
|
// listArea = FindObjectsOfType<CubeWarArea>();
|
|
// foreach (var fa in listArea)
|
|
// {
|
|
// fa.ResetWarArea(agents);
|
|
// }
|
|
//
|
|
// totalScore = 0;
|
|
// }
|
|
|
|
// public void Update()
|
|
// {
|
|
// scoreText.text = $"Score: {totalScore}";
|
|
//
|
|
// // Send stats via SideChannel so that they'll appear in TensorBoard.
|
|
// // These values get averaged every summary_frequency steps, so we don't
|
|
// // need to send every Update() call.
|
|
// if ((Time.frameCount % 100)== 0)
|
|
// {
|
|
// m_statsSideChannel?.AddStat("TotalScore", totalScore);
|
|
// }
|
|
// }
|
|
}
|