Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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using System;
using NUnit.Framework;
using UnityEngine;
using Unity.MLAgents.Sensors;
using Object = System.Object;
namespace Unity.MLAgents.Tests
{
[TestFixture]
public class CameraSensorTest
{
[Test]
public void TestCameraSensor()
{
foreach (var grayscale in new[] { true, false })
{
foreach (SensorCompressionType compression in Enum.GetValues(typeof(SensorCompressionType)))
{
var width = 24;
var height = 16;
var camera = Camera.main;
var c = new GameObject();
if (ReferenceEquals(null, camera))
{
camera = c.AddComponent<Camera>();
}
var sensor = new CameraSensor(camera, width, height, grayscale, "TestCameraSensor", compression);
var obsWriter = new ObservationWriter();
var obs = sensor.GetObservationProto(obsWriter);
Assert.AreEqual((int)compression, (int)obs.CompressionType);
var expectedShape = new[] { height, width, grayscale ? 1 : 3 };
Assert.AreEqual(expectedShape, obs.Shape);
UnityEngine.Object.DestroyImmediate(c);
}
}
}
}
}