Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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131 行
4.3 KiB

using NUnit.Framework;
using UnityEngine;
using Unity.MLAgents.Sensors;
namespace Unity.MLAgents.Tests
{
public class VectorSensorTests
{
[Test]
public void TestCtor()
{
ISensor sensor = new VectorSensor(4);
Assert.AreEqual("VectorSensor_size4", sensor.GetName());
sensor = new VectorSensor(3, "test_sensor");
Assert.AreEqual("test_sensor", sensor.GetName());
}
[Test]
public void TestWrite()
{
var sensor = new VectorSensor(4);
sensor.AddObservation(1f);
sensor.AddObservation(2f);
sensor.AddObservation(3f);
sensor.AddObservation(4f);
SensorTestHelper.CompareObservation(sensor, new[] { 1f, 2f, 3f, 4f });
// Check that if we don't call Update(), the same observations are produced
SensorTestHelper.CompareObservation(sensor, new[] { 1f, 2f, 3f, 4f });
// Check that Update() clears the data
sensor.Update();
SensorTestHelper.CompareObservation(sensor, new[] { 0f, 0f, 0f, 0f });
}
[Test]
public void TestAddObservationFloat()
{
var sensor = new VectorSensor(1);
sensor.AddObservation(1.2f);
SensorTestHelper.CompareObservation(sensor, new[] { 1.2f });
}
[Test]
public void TestObservationType()
{
var sensor = new VectorSensor(1);
var spec = sensor.GetObservationSpec();
Assert.AreEqual((int)spec.ObservationType, (int)ObservationType.Default);
sensor = new VectorSensor(1, observationType: ObservationType.Default);
spec = sensor.GetObservationSpec();
Assert.AreEqual((int)spec.ObservationType, (int)ObservationType.Default);
sensor = new VectorSensor(1, observationType: ObservationType.Goal);
spec = sensor.GetObservationSpec();
Assert.AreEqual((int)spec.ObservationType, (int)ObservationType.Goal);
}
[Test]
public void TestAddObservationInt()
{
var sensor = new VectorSensor(1);
sensor.AddObservation(42);
SensorTestHelper.CompareObservation(sensor, new[] { 42f });
}
[Test]
public void TestAddObservationVec()
{
var sensor = new VectorSensor(3);
sensor.AddObservation(new Vector3(1, 2, 3));
SensorTestHelper.CompareObservation(sensor, new[] { 1f, 2f, 3f });
sensor = new VectorSensor(2);
sensor.AddObservation(new Vector2(4, 5));
SensorTestHelper.CompareObservation(sensor, new[] { 4f, 5f });
}
[Test]
public void TestAddObservationQuaternion()
{
var sensor = new VectorSensor(4);
sensor.AddObservation(Quaternion.identity);
SensorTestHelper.CompareObservation(sensor, new[] { 0f, 0f, 0f, 1f });
}
[Test]
public void TestWriteEnumerable()
{
var sensor = new VectorSensor(4);
sensor.AddObservation(new[] { 1f, 2f, 3f, 4f });
SensorTestHelper.CompareObservation(sensor, new[] { 1f, 2f, 3f, 4f });
}
[Test]
public void TestAddObservationBool()
{
var sensor = new VectorSensor(1);
sensor.AddObservation(true);
SensorTestHelper.CompareObservation(sensor, new[] { 1f });
}
[Test]
public void TestAddObservationOneHot()
{
var sensor = new VectorSensor(4);
sensor.AddOneHotObservation(2, 4);
SensorTestHelper.CompareObservation(sensor, new[] { 0f, 0f, 1f, 0f });
}
[Test]
public void TestWriteTooMany()
{
var sensor = new VectorSensor(2);
sensor.AddObservation(new[] { 1f, 2f, 3f, 4f });
SensorTestHelper.CompareObservation(sensor, new[] { 1f, 2f });
}
[Test]
public void TestWriteNotEnough()
{
var sensor = new VectorSensor(4);
sensor.AddObservation(new[] { 1f, 2f });
// Make sure extra zeros are added
SensorTestHelper.CompareObservation(sensor, new[] { 1f, 2f, 0f, 0f });
}
}
}