Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
 
GitHub babe9e2f Develop remove academy done (#2519) 5 年前
..
Tests Develop remove academy done (#2519) 5 年前
AgentEditor.cs [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) 5 年前
AgentEditor.cs.meta On Demand Decision (#308) 7 年前
BrainEditor.cs [format] Format code whitespace with Unity Formatter. (#2550) 5 年前
BrainEditor.cs.meta Brains as Scriptable Objects (#1250) 6 年前
BrainParametersDrawer.cs [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) 5 年前
BrainParametersDrawer.cs.meta Brains as Scriptable Objects (#1250) 6 年前
BroadcastHubDrawer.cs [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) 5 年前
BroadcastHubDrawer.cs.meta Brains as Scriptable Objects (#1250) 6 年前
Builder.cs [format] Format code whitespace with Unity Formatter. (#2550) 5 年前
Builder.cs.meta Enable the switching of scene to control mode, load the corresponding scene using environment variable (#1956) 6 年前
BuilderUtils.cs [format] Format code whitespace with Unity Formatter. (#2550) 5 年前
BuilderUtils.cs.meta Enable the switching of scene to control mode, load the corresponding scene using environment variable (#1956) 6 年前
DemonstrationDrawer.cs [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) 5 年前
DemonstrationDrawer.cs.meta Demonstration Recorder (#1240) 6 年前
DemonstrationImporter.cs [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) 5 年前
DemonstrationImporter.cs.meta Demonstration Recorder (#1240) 6 年前
HeuristicBrainEditor.cs [format] Format code whitespace with Unity Formatter. (#2550) 5 年前
HeuristicBrainEditor.cs.meta Brains as Scriptable Objects (#1250) 6 年前
LearningBrainEditor.cs [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) 5 年前
LearningBrainEditor.cs.meta Brains as Scriptable Objects (#1250) 6 年前
PlayerBrainEditor.cs [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) 5 年前
PlayerBrainEditor.cs.meta Brains as Scriptable Objects (#1250) 6 年前
ResetParameterDrawer.cs [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) 5 年前
ResetParameterDrawer.cs.meta On Demand Decision (#308) 7 年前
Tests.meta Release v0.5 (#1202) 6 年前