您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
371 行
14 KiB
371 行
14 KiB
import logging
|
|
import itertools
|
|
import gym
|
|
import numpy as np
|
|
from mlagents.envs import UnityEnvironment
|
|
from gym import error, spaces
|
|
|
|
|
|
class UnityGymException(error.Error):
|
|
"""
|
|
Any error related to the gym wrapper of ml-agents.
|
|
"""
|
|
|
|
pass
|
|
|
|
|
|
logging.basicConfig(level=logging.INFO)
|
|
logger = logging.getLogger("gym_unity")
|
|
|
|
|
|
class UnityEnv(gym.Env):
|
|
"""
|
|
Provides Gym wrapper for Unity Learning Environments.
|
|
Multi-agent environments use lists for object types, as done here:
|
|
https://github.com/openai/multiagent-particle-envs
|
|
"""
|
|
|
|
def __init__(
|
|
self,
|
|
environment_filename: str,
|
|
worker_id: int = 0,
|
|
use_visual: bool = False,
|
|
uint8_visual: bool = False,
|
|
multiagent: bool = False,
|
|
flatten_branched: bool = False,
|
|
no_graphics: bool = False,
|
|
allow_multiple_visual_obs: bool = False,
|
|
):
|
|
"""
|
|
Environment initialization
|
|
:param environment_filename: The UnityEnvironment path or file to be wrapped in the gym.
|
|
:param worker_id: Worker number for environment.
|
|
:param use_visual: Whether to use visual observation or vector observation.
|
|
:param uint8_visual: Return visual observations as uint8 (0-255) matrices instead of float (0.0-1.0).
|
|
:param multiagent: Whether to run in multi-agent mode (lists of obs, reward, done).
|
|
:param flatten_branched: If True, turn branched discrete action spaces into a Discrete space rather than
|
|
MultiDiscrete.
|
|
:param no_graphics: Whether to run the Unity simulator in no-graphics mode
|
|
:param allow_multiple_visual_obs: If True, return a list of visual observations instead of only one.
|
|
"""
|
|
self._env = UnityEnvironment(
|
|
environment_filename, worker_id, no_graphics=no_graphics
|
|
)
|
|
self.name = self._env.academy_name
|
|
self.visual_obs = None
|
|
self._current_state = None
|
|
self._n_agents = None
|
|
self._multiagent = multiagent
|
|
self._flattener = None
|
|
self.game_over = (
|
|
False
|
|
) # Hidden flag used by Atari environments to determine if the game is over
|
|
self._allow_multiple_visual_obs = allow_multiple_visual_obs
|
|
|
|
# Check brain configuration
|
|
if len(self._env.brains) != 1:
|
|
raise UnityGymException(
|
|
"There can only be one brain in a UnityEnvironment "
|
|
"if it is wrapped in a gym."
|
|
)
|
|
if len(self._env.external_brain_names) <= 0:
|
|
raise UnityGymException(
|
|
"There are not any external brain in the UnityEnvironment"
|
|
)
|
|
|
|
self.brain_name = self._env.external_brain_names[0]
|
|
brain = self._env.brains[self.brain_name]
|
|
|
|
if use_visual and brain.number_visual_observations == 0:
|
|
raise UnityGymException(
|
|
"`use_visual` was set to True, however there are no"
|
|
" visual observations as part of this environment."
|
|
)
|
|
self.use_visual = brain.number_visual_observations >= 1 and use_visual
|
|
|
|
if not use_visual and uint8_visual:
|
|
logger.warning(
|
|
"`uint8_visual was set to true, but visual observations are not in use. "
|
|
"This setting will not have any effect."
|
|
)
|
|
else:
|
|
self.uint8_visual = uint8_visual
|
|
|
|
if brain.number_visual_observations > 1 and not self._allow_multiple_visual_obs:
|
|
logger.warning(
|
|
"The environment contains more than one visual observation. "
|
|
"You must define allow_multiple_visual_obs=True to received them all. "
|
|
"Otherwise, please note that only the first will be provided in the observation."
|
|
)
|
|
|
|
if brain.num_stacked_vector_observations != 1:
|
|
raise UnityGymException(
|
|
"There can only be one stacked vector observation in a UnityEnvironment "
|
|
"if it is wrapped in a gym."
|
|
)
|
|
|
|
# Check for number of agents in scene.
|
|
initial_info = self._env.reset()[self.brain_name]
|
|
self._check_agents(len(initial_info.agents))
|
|
|
|
# Set observation and action spaces
|
|
if brain.vector_action_space_type == "discrete":
|
|
if len(brain.vector_action_space_size) == 1:
|
|
self._action_space = spaces.Discrete(brain.vector_action_space_size[0])
|
|
else:
|
|
if flatten_branched:
|
|
self._flattener = ActionFlattener(brain.vector_action_space_size)
|
|
self._action_space = self._flattener.action_space
|
|
else:
|
|
self._action_space = spaces.MultiDiscrete(
|
|
brain.vector_action_space_size
|
|
)
|
|
|
|
else:
|
|
if flatten_branched:
|
|
logger.warning(
|
|
"The environment has a non-discrete action space. It will "
|
|
"not be flattened."
|
|
)
|
|
high = np.array([1] * brain.vector_action_space_size[0])
|
|
self._action_space = spaces.Box(-high, high, dtype=np.float32)
|
|
high = np.array([np.inf] * brain.vector_observation_space_size)
|
|
self.action_meanings = brain.vector_action_descriptions
|
|
if self.use_visual:
|
|
if brain.camera_resolutions[0]["blackAndWhite"]:
|
|
depth = 1
|
|
else:
|
|
depth = 3
|
|
self._observation_space = spaces.Box(
|
|
0,
|
|
1,
|
|
dtype=np.float32,
|
|
shape=(
|
|
brain.camera_resolutions[0]["height"],
|
|
brain.camera_resolutions[0]["width"],
|
|
depth,
|
|
),
|
|
)
|
|
else:
|
|
self._observation_space = spaces.Box(-high, high, dtype=np.float32)
|
|
|
|
def reset(self):
|
|
"""Resets the state of the environment and returns an initial observation.
|
|
In the case of multi-agent environments, this is a list.
|
|
Returns: observation (object/list): the initial observation of the
|
|
space.
|
|
"""
|
|
info = self._env.reset()[self.brain_name]
|
|
n_agents = len(info.agents)
|
|
self._check_agents(n_agents)
|
|
self.game_over = False
|
|
|
|
if not self._multiagent:
|
|
obs, reward, done, info = self._single_step(info)
|
|
else:
|
|
obs, reward, done, info = self._multi_step(info)
|
|
return obs
|
|
|
|
def step(self, action):
|
|
"""Run one timestep of the environment's dynamics. When end of
|
|
episode is reached, you are responsible for calling `reset()`
|
|
to reset this environment's state.
|
|
Accepts an action and returns a tuple (observation, reward, done, info).
|
|
In the case of multi-agent environments, these are lists.
|
|
Args:
|
|
action (object/list): an action provided by the environment
|
|
Returns:
|
|
observation (object/list): agent's observation of the current environment
|
|
reward (float/list) : amount of reward returned after previous action
|
|
done (boolean/list): whether the episode has ended.
|
|
info (dict): contains auxiliary diagnostic information, including BrainInfo.
|
|
"""
|
|
|
|
# Use random actions for all other agents in environment.
|
|
if self._multiagent:
|
|
if not isinstance(action, list):
|
|
raise UnityGymException(
|
|
"The environment was expecting `action` to be a list."
|
|
)
|
|
if len(action) != self._n_agents:
|
|
raise UnityGymException(
|
|
"The environment was expecting a list of {} actions.".format(
|
|
self._n_agents
|
|
)
|
|
)
|
|
else:
|
|
if self._flattener is not None:
|
|
# Action space is discrete and flattened - we expect a list of scalars
|
|
action = [self._flattener.lookup_action(_act) for _act in action]
|
|
action = np.array(action)
|
|
else:
|
|
if self._flattener is not None:
|
|
# Translate action into list
|
|
action = self._flattener.lookup_action(action)
|
|
|
|
info = self._env.step(action)[self.brain_name]
|
|
n_agents = len(info.agents)
|
|
self._check_agents(n_agents)
|
|
self._current_state = info
|
|
|
|
if not self._multiagent:
|
|
obs, reward, done, info = self._single_step(info)
|
|
self.game_over = done
|
|
else:
|
|
obs, reward, done, info = self._multi_step(info)
|
|
self.game_over = all(done)
|
|
return obs, reward, done, info
|
|
|
|
def _single_step(self, info):
|
|
if self.use_visual:
|
|
visual_obs = info.visual_observations
|
|
|
|
if self._allow_multiple_visual_obs:
|
|
visual_obs_list = []
|
|
for obs in visual_obs:
|
|
visual_obs_list.append(self._preprocess_single(obs[0]))
|
|
self.visual_obs = visual_obs_list
|
|
else:
|
|
self.visual_obs = self._preprocess_single(visual_obs[0][0])
|
|
|
|
default_observation = self.visual_obs
|
|
else:
|
|
default_observation = info.vector_observations[0, :]
|
|
|
|
return (
|
|
default_observation,
|
|
info.rewards[0],
|
|
info.local_done[0],
|
|
{"text_observation": info.text_observations[0], "brain_info": info},
|
|
)
|
|
|
|
def _preprocess_single(self, single_visual_obs):
|
|
if self.uint8_visual:
|
|
return (255.0 * single_visual_obs).astype(np.uint8)
|
|
else:
|
|
return single_visual_obs
|
|
|
|
def _multi_step(self, info):
|
|
if self.use_visual:
|
|
self.visual_obs = self._preprocess_multi(info.visual_observations)
|
|
default_observation = self.visual_obs
|
|
else:
|
|
default_observation = info.vector_observations
|
|
return (
|
|
list(default_observation),
|
|
info.rewards,
|
|
info.local_done,
|
|
{"text_observation": info.text_observations, "brain_info": info},
|
|
)
|
|
|
|
def _preprocess_multi(self, multiple_visual_obs):
|
|
if self.uint8_visual:
|
|
return [
|
|
(255.0 * _visual_obs).astype(np.uint8)
|
|
for _visual_obs in multiple_visual_obs
|
|
]
|
|
else:
|
|
return multiple_visual_obs
|
|
|
|
def render(self, mode="rgb_array"):
|
|
return self.visual_obs
|
|
|
|
def close(self):
|
|
"""Override _close in your subclass to perform any necessary cleanup.
|
|
Environments will automatically close() themselves when
|
|
garbage collected or when the program exits.
|
|
"""
|
|
self._env.close()
|
|
|
|
def get_action_meanings(self):
|
|
return self.action_meanings
|
|
|
|
def seed(self, seed=None):
|
|
"""Sets the seed for this env's random number generator(s).
|
|
Currently not implemented.
|
|
"""
|
|
logger.warn("Could not seed environment %s", self.name)
|
|
return
|
|
|
|
def _check_agents(self, n_agents):
|
|
if not self._multiagent and n_agents > 1:
|
|
raise UnityGymException(
|
|
"The environment was launched as a single-agent environment, however"
|
|
"there is more than one agent in the scene."
|
|
)
|
|
elif self._multiagent and n_agents <= 1:
|
|
raise UnityGymException(
|
|
"The environment was launched as a mutli-agent environment, however"
|
|
"there is only one agent in the scene."
|
|
)
|
|
if self._n_agents is None:
|
|
self._n_agents = n_agents
|
|
logger.info("{} agents within environment.".format(n_agents))
|
|
elif self._n_agents != n_agents:
|
|
raise UnityGymException(
|
|
"The number of agents in the environment has changed since "
|
|
"initialization. This is not supported."
|
|
)
|
|
|
|
@property
|
|
def metadata(self):
|
|
return {"render.modes": ["rgb_array"]}
|
|
|
|
@property
|
|
def reward_range(self):
|
|
return -float("inf"), float("inf")
|
|
|
|
@property
|
|
def spec(self):
|
|
return None
|
|
|
|
@property
|
|
def action_space(self):
|
|
return self._action_space
|
|
|
|
@property
|
|
def observation_space(self):
|
|
return self._observation_space
|
|
|
|
@property
|
|
def number_agents(self):
|
|
return self._n_agents
|
|
|
|
|
|
class ActionFlattener:
|
|
"""
|
|
Flattens branched discrete action spaces into single-branch discrete action spaces.
|
|
"""
|
|
|
|
def __init__(self, branched_action_space):
|
|
"""
|
|
Initialize the flattener.
|
|
:param branched_action_space: A List containing the sizes of each branch of the action
|
|
space, e.g. [2,3,3] for three branches with size 2, 3, and 3 respectively.
|
|
"""
|
|
self._action_shape = branched_action_space
|
|
self.action_lookup = self._create_lookup(self._action_shape)
|
|
self.action_space = spaces.Discrete(len(self.action_lookup))
|
|
|
|
@classmethod
|
|
def _create_lookup(self, branched_action_space):
|
|
"""
|
|
Creates a Dict that maps discrete actions (scalars) to branched actions (lists).
|
|
Each key in the Dict maps to one unique set of branched actions, and each value
|
|
contains the List of branched actions.
|
|
"""
|
|
possible_vals = [range(_num) for _num in branched_action_space]
|
|
all_actions = [list(_action) for _action in itertools.product(*possible_vals)]
|
|
# Dict should be faster than List for large action spaces
|
|
action_lookup = {
|
|
_scalar: _action for (_scalar, _action) in enumerate(all_actions)
|
|
}
|
|
return action_lookup
|
|
|
|
def lookup_action(self, action):
|
|
"""
|
|
Convert a scalar discrete action into a unique set of branched actions.
|
|
:param: action: A scalar value representing one of the discrete actions.
|
|
:return: The List containing the branched actions.
|
|
"""
|
|
return self.action_lookup[action]
|