您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
255 行
9.6 KiB
255 行
9.6 KiB
import unittest.mock as mock
|
|
import numpy as np
|
|
|
|
from mlagents.envs.brain import CameraResolution, BrainParameters
|
|
from mlagents.trainers.buffer import Buffer
|
|
|
|
|
|
def create_mock_brainparams(
|
|
number_visual_observations=0,
|
|
vector_action_space_type="continuous",
|
|
vector_observation_space_size=3,
|
|
vector_action_space_size=None,
|
|
):
|
|
"""
|
|
Creates a mock BrainParameters object with parameters.
|
|
"""
|
|
# Avoid using mutable object as default param
|
|
if vector_action_space_size is None:
|
|
vector_action_space_size = [2]
|
|
mock_brain = mock.Mock()
|
|
mock_brain.return_value.number_visual_observations = number_visual_observations
|
|
mock_brain.return_value.vector_action_space_type = vector_action_space_type
|
|
mock_brain.return_value.vector_observation_space_size = (
|
|
vector_observation_space_size
|
|
)
|
|
camrez = CameraResolution(height=84, width=84, num_channels=3)
|
|
mock_brain.return_value.camera_resolutions = [camrez] * number_visual_observations
|
|
mock_brain.return_value.vector_action_space_size = vector_action_space_size
|
|
mock_brain.return_value.brain_name = "MockBrain"
|
|
return mock_brain()
|
|
|
|
|
|
def create_mock_braininfo(
|
|
num_agents=1,
|
|
num_vector_observations=0,
|
|
num_vis_observations=0,
|
|
num_vector_acts=2,
|
|
discrete=False,
|
|
num_discrete_branches=1,
|
|
):
|
|
"""
|
|
Creates a mock BrainInfo with observations. Imitates constant
|
|
vector/visual observations, rewards, dones, and agents.
|
|
|
|
:int num_agents: Number of "agents" to imitate in your BrainInfo values.
|
|
:int num_vector_observations: Number of "observations" in your observation space
|
|
:int num_vis_observations: Number of "observations" in your observation space
|
|
:int num_vector_acts: Number of actions in your action space
|
|
:bool discrete: Whether or not action space is discrete
|
|
"""
|
|
mock_braininfo = mock.Mock()
|
|
|
|
mock_braininfo.return_value.visual_observations = num_vis_observations * [
|
|
np.ones((num_agents, 84, 84, 3))
|
|
]
|
|
mock_braininfo.return_value.vector_observations = np.array(
|
|
num_agents * [num_vector_observations * [1]]
|
|
)
|
|
if discrete:
|
|
mock_braininfo.return_value.previous_vector_actions = np.array(
|
|
num_agents * [num_discrete_branches * [0.5]]
|
|
)
|
|
mock_braininfo.return_value.action_masks = np.array(
|
|
num_agents * [num_vector_acts * [1.0]]
|
|
)
|
|
else:
|
|
mock_braininfo.return_value.previous_vector_actions = np.array(
|
|
num_agents * [num_vector_acts * [0.5]]
|
|
)
|
|
mock_braininfo.return_value.memories = np.ones((num_agents, 8))
|
|
mock_braininfo.return_value.rewards = num_agents * [1.0]
|
|
mock_braininfo.return_value.local_done = num_agents * [False]
|
|
mock_braininfo.return_value.max_reached = num_agents * [100]
|
|
mock_braininfo.return_value.action_masks = num_agents * [num_vector_acts * [1.0]]
|
|
mock_braininfo.return_value.agents = range(0, num_agents)
|
|
return mock_braininfo()
|
|
|
|
|
|
def setup_mock_unityenvironment(mock_env, mock_brain, mock_braininfo):
|
|
"""
|
|
Takes a mock UnityEnvironment and adds the appropriate properties, defined by the mock
|
|
BrainParameters and BrainInfo.
|
|
|
|
:Mock mock_env: A mock UnityEnvironment, usually empty.
|
|
:Mock mock_brain: A mock Brain object that specifies the params of this environment.
|
|
:Mock mock_braininfo: A mock BrainInfo object that will be returned at each step and reset.
|
|
"""
|
|
brain_name = mock_brain.brain_name
|
|
mock_env.return_value.academy_name = "MockAcademy"
|
|
mock_env.return_value.brains = {brain_name: mock_brain}
|
|
mock_env.return_value.external_brain_names = [brain_name]
|
|
mock_env.return_value.reset.return_value = {brain_name: mock_braininfo}
|
|
mock_env.return_value.step.return_value = {brain_name: mock_braininfo}
|
|
|
|
|
|
def simulate_rollout(env, policy, buffer_init_samples, exclude_key_list=None):
|
|
brain_info_list = []
|
|
for i in range(buffer_init_samples):
|
|
brain_info_list.append(env.step()[env.external_brain_names[0]])
|
|
buffer = create_buffer(brain_info_list, policy.brain, policy.sequence_length)
|
|
# If a key_list was given, remove those keys
|
|
if exclude_key_list:
|
|
for key in exclude_key_list:
|
|
if key in buffer.update_buffer:
|
|
buffer.update_buffer.pop(key)
|
|
return buffer
|
|
|
|
|
|
def create_buffer(brain_infos, brain_params, sequence_length, memory_size=8):
|
|
buffer = Buffer()
|
|
# Make a buffer
|
|
for idx, experience in enumerate(brain_infos):
|
|
if idx > len(brain_infos) - 2:
|
|
break
|
|
current_brain_info = brain_infos[idx]
|
|
next_brain_info = brain_infos[idx + 1]
|
|
buffer[0].last_brain_info = current_brain_info
|
|
buffer[0]["done"].append(next_brain_info.local_done[0])
|
|
buffer[0]["rewards"].append(next_brain_info.rewards[0])
|
|
for i in range(brain_params.number_visual_observations):
|
|
buffer[0]["visual_obs%d" % i].append(
|
|
current_brain_info.visual_observations[i][0]
|
|
)
|
|
buffer[0]["next_visual_obs%d" % i].append(
|
|
current_brain_info.visual_observations[i][0]
|
|
)
|
|
if brain_params.vector_observation_space_size > 0:
|
|
buffer[0]["vector_obs"].append(current_brain_info.vector_observations[0])
|
|
buffer[0]["next_vector_in"].append(
|
|
current_brain_info.vector_observations[0]
|
|
)
|
|
fake_action_size = len(brain_params.vector_action_space_size)
|
|
if brain_params.vector_action_space_type == "continuous":
|
|
fake_action_size = brain_params.vector_action_space_size[0]
|
|
buffer[0]["actions"].append(np.zeros(fake_action_size))
|
|
buffer[0]["prev_action"].append(np.zeros(fake_action_size))
|
|
buffer[0]["masks"].append(1.0)
|
|
buffer[0]["advantages"].append(1.0)
|
|
if brain_params.vector_action_space_type == "discrete":
|
|
buffer[0]["action_probs"].append(
|
|
np.ones(sum(brain_params.vector_action_space_size))
|
|
)
|
|
else:
|
|
buffer[0]["action_probs"].append(np.ones(buffer[0]["actions"][0].shape))
|
|
buffer[0]["actions_pre"].append(np.ones(buffer[0]["actions"][0].shape))
|
|
buffer[0]["random_normal_epsilon"].append(
|
|
np.ones(buffer[0]["actions"][0].shape)
|
|
)
|
|
buffer[0]["action_mask"].append(
|
|
np.ones(np.sum(brain_params.vector_action_space_size))
|
|
)
|
|
buffer[0]["memory"].append(np.ones(memory_size))
|
|
|
|
buffer.append_update_buffer(0, batch_size=None, training_length=sequence_length)
|
|
return buffer
|
|
|
|
|
|
def setup_mock_env_and_brains(
|
|
mock_env,
|
|
use_discrete,
|
|
use_visual,
|
|
num_agents=12,
|
|
discrete_action_space=[3, 3, 3, 2],
|
|
vector_action_space=[2],
|
|
vector_obs_space=8,
|
|
):
|
|
if not use_visual:
|
|
mock_brain = create_mock_brainparams(
|
|
vector_action_space_type="discrete" if use_discrete else "continuous",
|
|
vector_action_space_size=discrete_action_space
|
|
if use_discrete
|
|
else vector_action_space,
|
|
vector_observation_space_size=vector_obs_space,
|
|
)
|
|
mock_braininfo = create_mock_braininfo(
|
|
num_agents=num_agents,
|
|
num_vector_observations=vector_obs_space,
|
|
num_vector_acts=sum(
|
|
discrete_action_space if use_discrete else vector_action_space
|
|
),
|
|
discrete=use_discrete,
|
|
num_discrete_branches=len(discrete_action_space),
|
|
)
|
|
else:
|
|
mock_brain = create_mock_brainparams(
|
|
vector_action_space_type="discrete" if use_discrete else "continuous",
|
|
vector_action_space_size=discrete_action_space
|
|
if use_discrete
|
|
else vector_action_space,
|
|
vector_observation_space_size=0,
|
|
number_visual_observations=1,
|
|
)
|
|
mock_braininfo = create_mock_braininfo(
|
|
num_agents=num_agents,
|
|
num_vis_observations=1,
|
|
num_vector_acts=sum(
|
|
discrete_action_space if use_discrete else vector_action_space
|
|
),
|
|
discrete=use_discrete,
|
|
num_discrete_branches=len(discrete_action_space),
|
|
)
|
|
setup_mock_unityenvironment(mock_env, mock_brain, mock_braininfo)
|
|
env = mock_env()
|
|
return env, mock_brain, mock_braininfo
|
|
|
|
|
|
def create_mock_3dball_brain():
|
|
mock_brain = create_mock_brainparams(
|
|
vector_action_space_type="continuous",
|
|
vector_action_space_size=[2],
|
|
vector_observation_space_size=8,
|
|
)
|
|
mock_brain.brain_name = "Ball3DBrain"
|
|
return mock_brain
|
|
|
|
|
|
def create_mock_pushblock_brain():
|
|
mock_brain = create_mock_brainparams(
|
|
vector_action_space_type="discrete",
|
|
vector_action_space_size=[7],
|
|
vector_observation_space_size=70,
|
|
)
|
|
mock_brain.brain_name = "PushblockLearning"
|
|
return mock_brain
|
|
|
|
|
|
def create_mock_banana_brain():
|
|
mock_brain = create_mock_brainparams(
|
|
number_visual_observations=1,
|
|
vector_action_space_type="discrete",
|
|
vector_action_space_size=[3, 3, 3, 2],
|
|
vector_observation_space_size=0,
|
|
)
|
|
return mock_brain
|
|
|
|
|
|
def make_brain_parameters(
|
|
discrete_action: bool = False,
|
|
visual_inputs: int = 0,
|
|
brain_name: str = "RealFakeBrain",
|
|
vec_obs_size: int = 6,
|
|
) -> BrainParameters:
|
|
resolutions = [
|
|
CameraResolution(width=30, height=40, num_channels=3)
|
|
for _ in range(visual_inputs)
|
|
]
|
|
|
|
return BrainParameters(
|
|
vector_observation_space_size=vec_obs_size,
|
|
camera_resolutions=resolutions,
|
|
vector_action_space_size=[2],
|
|
vector_action_descriptions=["", ""],
|
|
vector_action_space_type=int(not discrete_action),
|
|
brain_name=brain_name,
|
|
)
|