Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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156 行
4.8 KiB

import numpy as np
from mlagents.trainers.buffer import AgentBuffer
def assert_array(a, b):
assert a.shape == b.shape
la = list(a.flatten())
lb = list(b.flatten())
for i in range(len(la)):
assert la[i] == lb[i]
def construct_fake_buffer(fake_agent_id):
b = AgentBuffer()
for step in range(9):
b["vector_observation"].append(
[
100 * fake_agent_id + 10 * step + 1,
100 * fake_agent_id + 10 * step + 2,
100 * fake_agent_id + 10 * step + 3,
]
)
b["action"].append(
[100 * fake_agent_id + 10 * step + 4, 100 * fake_agent_id + 10 * step + 5]
)
return b
def test_buffer():
agent_1_buffer = construct_fake_buffer(1)
agent_2_buffer = construct_fake_buffer(2)
agent_3_buffer = construct_fake_buffer(3)
a = agent_1_buffer["vector_observation"].get_batch(
batch_size=2, training_length=1, sequential=True
)
assert_array(np.array(a), np.array([[171, 172, 173], [181, 182, 183]]))
a = agent_2_buffer["vector_observation"].get_batch(
batch_size=2, training_length=3, sequential=True
)
assert_array(
np.array(a),
np.array(
[
[231, 232, 233],
[241, 242, 243],
[251, 252, 253],
[261, 262, 263],
[271, 272, 273],
[281, 282, 283],
]
),
)
a = agent_2_buffer["vector_observation"].get_batch(
batch_size=2, training_length=3, sequential=False
)
assert_array(
np.array(a),
np.array(
[
[251, 252, 253],
[261, 262, 263],
[271, 272, 273],
[261, 262, 263],
[271, 272, 273],
[281, 282, 283],
]
),
)
agent_1_buffer.reset_agent()
assert agent_1_buffer.num_experiences == 0
update_buffer = AgentBuffer()
agent_2_buffer.resequence_and_append(
update_buffer, batch_size=None, training_length=2
)
agent_3_buffer.resequence_and_append(
update_buffer, batch_size=None, training_length=2
)
assert len(update_buffer["action"]) == 20
assert np.array(update_buffer["action"]).shape == (20, 2)
c = update_buffer.make_mini_batch(start=0, end=1)
assert c.keys() == update_buffer.keys()
assert np.array(c["action"]).shape == (1, 2)
def fakerandint(values):
return 19
def test_buffer_sample():
agent_1_buffer = construct_fake_buffer(1)
agent_2_buffer = construct_fake_buffer(2)
update_buffer = AgentBuffer()
agent_1_buffer.resequence_and_append(
update_buffer, batch_size=None, training_length=2
)
agent_2_buffer.resequence_and_append(
update_buffer, batch_size=None, training_length=2
)
# Test non-LSTM
mb = update_buffer.sample_mini_batch(batch_size=4, sequence_length=1)
assert mb.keys() == update_buffer.keys()
assert np.array(mb["action"]).shape == (4, 2)
# Test LSTM
# We need to check if we ever get a breaking start - this will maximize the probability
mb = update_buffer.sample_mini_batch(batch_size=20, sequence_length=19)
assert mb.keys() == update_buffer.keys()
# Should only return one sequence
assert np.array(mb["action"]).shape == (19, 2)
def test_num_experiences():
agent_1_buffer = construct_fake_buffer(1)
agent_2_buffer = construct_fake_buffer(2)
update_buffer = AgentBuffer()
assert len(update_buffer["action"]) == 0
assert update_buffer.num_experiences == 0
agent_1_buffer.resequence_and_append(
update_buffer, batch_size=None, training_length=2
)
agent_2_buffer.resequence_and_append(
update_buffer, batch_size=None, training_length=2
)
assert len(update_buffer["action"]) == 20
assert update_buffer.num_experiences == 20
def test_buffer_truncate():
agent_1_buffer = construct_fake_buffer(1)
agent_2_buffer = construct_fake_buffer(2)
update_buffer = AgentBuffer()
agent_1_buffer.resequence_and_append(
update_buffer, batch_size=None, training_length=2
)
agent_2_buffer.resequence_and_append(
update_buffer, batch_size=None, training_length=2
)
# Test non-LSTM
update_buffer.truncate(2)
assert update_buffer.num_experiences == 2
agent_1_buffer.resequence_and_append(
update_buffer, batch_size=None, training_length=2
)
agent_2_buffer.resequence_and_append(
update_buffer, batch_size=None, training_length=2
)
# Test LSTM, truncate should be some multiple of sequence_length
update_buffer.truncate(4, sequence_length=3)
assert update_buffer.num_experiences == 3
for buffer_field in update_buffer.values():
assert isinstance(buffer_field, AgentBuffer.AgentBufferField)