Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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from unittest import mock
from typing import List, Tuple
import numpy as np
from mlagents.trainers.brain import CameraResolution, BrainParameters
from mlagents.trainers.buffer import AgentBuffer
from mlagents.trainers.trajectory import Trajectory, AgentExperience
from mlagents_envs.base_env import (
DecisionSteps,
TerminalSteps,
BehaviorSpec,
ActionType,
)
def create_mock_brainparams(
number_visual_observations=0,
vector_action_space_type="continuous",
vector_observation_space_size=3,
vector_action_space_size=None,
):
"""
Creates a mock BrainParameters object with parameters.
"""
# Avoid using mutable object as default param
if vector_action_space_size is None:
vector_action_space_size = [2]
mock_brain = mock.Mock()
mock_brain.return_value.number_visual_observations = number_visual_observations
mock_brain.return_value.vector_action_space_type = vector_action_space_type
mock_brain.return_value.vector_observation_space_size = (
vector_observation_space_size
)
camrez = CameraResolution(height=84, width=84, num_channels=3)
mock_brain.return_value.camera_resolutions = [camrez] * number_visual_observations
mock_brain.return_value.vector_action_space_size = vector_action_space_size
mock_brain.return_value.brain_name = "MockBrain"
return mock_brain()
def create_mock_steps(
num_agents: int = 1,
num_vector_observations: int = 0,
num_vis_observations: int = 0,
action_shape: List[int] = None,
discrete: bool = False,
done: bool = False,
) -> Tuple[DecisionSteps, TerminalSteps]:
"""
Creates a mock Tuple[DecisionSteps, TerminalSteps] with observations.
Imitates constant vector/visual observations, rewards, dones, and agents.
:int num_agents: Number of "agents" to imitate.
:int num_vector_observations: Number of "observations" in your observation space
:int num_vis_observations: Number of "observations" in your observation space
:int num_vector_acts: Number of actions in your action space
:bool discrete: Whether or not action space is discrete
:bool done: Whether all the agents in the batch are done
"""
if action_shape is None:
action_shape = [2]
obs_list = []
for _ in range(num_vis_observations):
obs_list.append(np.ones((num_agents, 84, 84, 3), dtype=np.float32))
if num_vector_observations > 1:
obs_list.append(
np.array(num_agents * [num_vector_observations * [1]], dtype=np.float32)
)
action_mask = None
if discrete:
action_mask = [
np.array(num_agents * [action_size * [False]])
for action_size in action_shape
]
reward = np.array(num_agents * [1.0], dtype=np.float32)
interrupted = np.array(num_agents * [False], dtype=np.bool)
agent_id = np.arange(num_agents, dtype=np.int32)
behavior_spec = BehaviorSpec(
[(84, 84, 3)] * num_vis_observations + [(num_vector_observations, 0, 0)],
ActionType.DISCRETE if discrete else ActionType.CONTINUOUS,
action_shape if discrete else action_shape[0],
)
if done:
return (
DecisionSteps.empty(behavior_spec),
TerminalSteps(obs_list, reward, interrupted, agent_id),
)
else:
return (
DecisionSteps(obs_list, reward, agent_id, action_mask),
TerminalSteps.empty(behavior_spec),
)
def create_steps_from_brainparams(
brain_params: BrainParameters, num_agents: int = 1
) -> Tuple[DecisionSteps, TerminalSteps]:
return create_mock_steps(
num_agents=num_agents,
num_vector_observations=brain_params.vector_observation_space_size,
num_vis_observations=brain_params.number_visual_observations,
action_shape=brain_params.vector_action_space_size,
discrete=brain_params.vector_action_space_type == "discrete",
)
def make_fake_trajectory(
length: int,
max_step_complete: bool = False,
vec_obs_size: int = 1,
num_vis_obs: int = 1,
action_space: List[int] = None,
memory_size: int = 10,
is_discrete: bool = True,
) -> Trajectory:
"""
Makes a fake trajectory of length length. If max_step_complete,
the trajectory is terminated by a max step rather than a done.
"""
if action_space is None:
action_space = [2]
steps_list = []
for _i in range(length - 1):
obs = []
for _j in range(num_vis_obs):
obs.append(np.ones((84, 84, 3), dtype=np.float32))
obs.append(np.ones(vec_obs_size, dtype=np.float32))
reward = 1.0
done = False
if is_discrete:
action_size = len(action_space)
action_probs = np.ones(np.sum(action_space), dtype=np.float32)
else:
action_size = action_space[0]
action_probs = np.ones((action_size), dtype=np.float32)
action = np.zeros(action_size, dtype=np.float32)
action_pre = np.zeros(action_size, dtype=np.float32)
action_mask = (
[[False for _ in range(branch)] for branch in action_space]
if is_discrete
else None
)
prev_action = np.ones(action_size, dtype=np.float32)
max_step = False
memory = np.ones(memory_size, dtype=np.float32)
agent_id = "test_agent"
behavior_id = "test_brain"
experience = AgentExperience(
obs=obs,
reward=reward,
done=done,
action=action,
action_probs=action_probs,
action_pre=action_pre,
action_mask=action_mask,
prev_action=prev_action,
interrupted=max_step,
memory=memory,
)
steps_list.append(experience)
last_experience = AgentExperience(
obs=obs,
reward=reward,
done=not max_step_complete,
action=action,
action_probs=action_probs,
action_pre=action_pre,
action_mask=action_mask,
prev_action=prev_action,
interrupted=max_step_complete,
memory=memory,
)
steps_list.append(last_experience)
return Trajectory(
steps=steps_list, agent_id=agent_id, behavior_id=behavior_id, next_obs=obs
)
def simulate_rollout(
length: int,
brain_params: BrainParameters,
memory_size: int = 10,
exclude_key_list: List[str] = None,
) -> AgentBuffer:
vec_obs_size = brain_params.vector_observation_space_size
num_vis_obs = brain_params.number_visual_observations
action_space = brain_params.vector_action_space_size
is_discrete = brain_params.vector_action_space_type == "discrete"
trajectory = make_fake_trajectory(
length,
vec_obs_size=vec_obs_size,
num_vis_obs=num_vis_obs,
action_space=action_space,
memory_size=memory_size,
is_discrete=is_discrete,
)
buffer = trajectory.to_agentbuffer()
# If a key_list was given, remove those keys
if exclude_key_list:
for key in exclude_key_list:
if key in buffer:
buffer.pop(key)
return buffer
def setup_mock_brain(
use_discrete,
use_visual,
discrete_action_space=None,
vector_action_space=None,
vector_obs_space=8,
):
# defaults
discrete_action_space = (
[3, 3, 3, 2] if discrete_action_space is None else discrete_action_space
)
vector_action_space = [2] if vector_action_space is None else vector_action_space
if not use_visual:
mock_brain = create_mock_brainparams(
vector_action_space_type="discrete" if use_discrete else "continuous",
vector_action_space_size=discrete_action_space
if use_discrete
else vector_action_space,
vector_observation_space_size=vector_obs_space,
)
else:
mock_brain = create_mock_brainparams(
vector_action_space_type="discrete" if use_discrete else "continuous",
vector_action_space_size=discrete_action_space
if use_discrete
else vector_action_space,
vector_observation_space_size=0,
number_visual_observations=1,
)
return mock_brain
def create_mock_3dball_brain():
mock_brain = create_mock_brainparams(
vector_action_space_type="continuous",
vector_action_space_size=[2],
vector_observation_space_size=8,
)
mock_brain.brain_name = "Ball3DBrain"
return mock_brain
def create_mock_pushblock_brain():
mock_brain = create_mock_brainparams(
vector_action_space_type="discrete",
vector_action_space_size=[7],
vector_observation_space_size=70,
)
mock_brain.brain_name = "PushblockLearning"
return mock_brain
def create_mock_banana_brain():
mock_brain = create_mock_brainparams(
number_visual_observations=1,
vector_action_space_type="discrete",
vector_action_space_size=[3, 3, 3, 2],
vector_observation_space_size=0,
)
return mock_brain
def make_brain_parameters(
discrete_action: bool = False,
visual_inputs: int = 0,
brain_name: str = "RealFakeBrain",
vec_obs_size: int = 6,
) -> BrainParameters:
resolutions = [
CameraResolution(width=30, height=40, num_channels=3)
for _ in range(visual_inputs)
]
return BrainParameters(
vector_observation_space_size=vec_obs_size,
camera_resolutions=resolutions,
vector_action_space_size=[2],
vector_action_descriptions=["", ""],
vector_action_space_type=int(not discrete_action),
brain_name=brain_name,
)